Demo tutorial to get you started.
A very simple in-game tutorial guide as an object in user inventory.
Shows how you might add slots to your game using vis_contents
Shows how you might create a basic feedback system
by Popisfizzy | Dec 23 2019
pif_ShuffleQueue is a queue-like data structure, but with a twist.
by Popisfizzy | Dec 22 2019
Tags: math, numbers
A protocol for classes implementing pseudorandom number generation
Demo files for KaioCode
by Legobumb | Oct 1 2019
Loot system and RNG-rolled stats on items for an RPG style game.
by Legobumb | Sep 9 2019
Basic HUD-style skillbar
A small library that shows how to handle dialogue trees using GUI Handler.
Ever wanted to give your players incentives to keep playing?
by Kaiochao | Jul 27 2019
Tags: image, visibility
See through what you're hiding behind.
by Legobumb | Jun 20 2019
Simple and sweet buffing system
Create imaginary sound, for the concept of sound-triggers for AI
Manage CPU usage by using bounds and collision detection to trigger AI
by Taitz | May 26 2019
Demo for Realms library
by Kaiochao | May 20 2019
Tags: maps
Spaces on the map that can be duplicated, allocated, and stored.
by Kaiochao | May 19 2019
Tags: utility
Easy macros for common lazy patterns.
by Kaiochao | May 19 2019
Tags: movement
CrossedOther, UncrossedOther, BumpedBy
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Letís be honest, who has been practicing for this scenario their entire lives?
Games by Gamers.
Kind of like the Oscars... Only less politics.

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Demo tutorial to get you started.
A lot has changed for the better. Let's talk about that.
Making things better by making them worse.