by Kaiochao | Today
Tags: maps
Spaces on the map that can be duplicated, allocated, and stored.
by Kaiochao | Yesterday
Tags: utility
Easy macros for common lazy patterns.
by Kaiochao | Yesterday
Tags: movement
CrossedOther, UncrossedOther, BumpedBy
A safe weak reference to a datum.
Demonstrates how to send messages to Discord.
by Kaiochao | May 4
Tags: lists
Higher-order list functions.
by Kaiochao | May 4
Tags: movement
Helpers for pixel movement.
by Kaiochao | May 4
Tags: input
Tracks press and hold times and has a looping repeat callback.
by Kaiochao | May 4
Tags: input
Tracks buttons.
by Kaiochao | May 4
Tags: maps, utility
Requires TileWidth and TileHeight to be defined. Does nothing else.
Returns the matrix that transforms an icon of specified size into a line of specified thickness along a given vector.
Simple visual effect for showing cloud shadows on the ground that move!
by Legobumb | Apr 8
Incredibly simplistic AI
A simple demo showing how to handle stats like health and strength in a game.
Shortens large numbers into an abbreviated form
by PopLava | Feb 26
Tags: demo, economy, numbers
Provides examples of how to do coin and text animations with large number support
Comprehensive HUD-based inventory system
Wanna make an action survival game?
by Softloq | Jan 12
Tags: framework
Extra BYOND functionalities
Make your own game! No coding required. Just add your own map!
[Tips]
Popular Newest

Recent News

Magic? Zombies? Space stations? Just another day Within BYOND.
Warning: Contains words and pictures.
Keeping up with the BYONDers

Recent Posts

by Kaiochao | Today
Spaces on the map that can be duplicated, allocated, and stored.
by Kaiochao | Yesterday
Easy macros for common lazy patterns.
by Kaiochao | Yesterday
CrossedOther, UncrossedOther, BumpedBy