Basic HUD-style skillbar
A small library that shows how to handle dialogue trees using GUI Handler.
Ever wanted to give your players incentives to keep playing?
by Kaiochao | Jul 27
Tags: image, visibility
See through what you're hiding behind.
Simple and sweet buffing system
Create imaginary sound, for the concept of sound-triggers for AI
Manage CPU usage by using bounds and collision detection to trigger AI
Demo for Realms library
by Kaiochao | May 20
Tags: maps
Spaces on the map that can be duplicated, allocated, and stored.
by Kaiochao | May 19
Tags: utility
Easy macros for common lazy patterns.
by Kaiochao | May 19
Tags: movement
CrossedOther, UncrossedOther, BumpedBy
A safe weak reference to a datum.
Demonstrates how to send messages to Discord.
by Kaiochao | May 4
Tags: lists
Higher-order list functions.
by Kaiochao | May 4
Tags: movement
Helpers for pixel movement.
by Kaiochao | May 4
Tags: input
Tracks press and hold times and has a looping repeat callback.
by Kaiochao | May 4
Tags: input
Tracks buttons.
by Kaiochao | May 4
Tags: maps, utility
Requires TileWidth and TileHeight to be defined. Does nothing else.
Returns the matrix that transforms an icon of specified size into a line of specified thickness along a given vector.
Simple visual effect for showing cloud shadows on the ground that move!
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Missing Snippet Sunday files? Find them here!
by Legobumb | Sep 9
Basic HUD-style skillbar
A small library that shows how to handle dialogue trees using GUI Handler.