Demo files for KaioCode
Loot system and RNG-rolled stats on items for an RPG style game.
Basic HUD-style skillbar
A small library that shows how to handle dialogue trees using GUI Handler.
Ever wanted to give your players incentives to keep playing?
by Kaiochao | Jul 27
Tags: image, visibility
See through what you're hiding behind.
Simple and sweet buffing system
Create imaginary sound, for the concept of sound-triggers for AI
Manage CPU usage by using bounds and collision detection to trigger AI
Demo for Realms library
by Kaiochao | May 20
Tags: maps
Spaces on the map that can be duplicated, allocated, and stored.
by Kaiochao | May 19
Tags: utility
Easy macros for common lazy patterns.
by Kaiochao | May 19
Tags: movement
CrossedOther, UncrossedOther, BumpedBy
A safe weak reference to a datum.
Demonstrates how to send messages to Discord.
by Kaiochao | May 4
Tags: lists
Higher-order list functions.
by Kaiochao | May 4
Tags: movement
Helpers for pixel movement.
by Kaiochao | May 4
Tags: input
Tracks press and hold times and has a looping repeat callback.
by Kaiochao | May 4
Tags: input
Tracks buttons.
by Kaiochao | May 4
Tags: maps, utility
Requires TileWidth and TileHeight to be defined. Does nothing else.
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by Higoten | Wednesday
Game for people like you, made by people like you.
by Higoten | Oct 23
BYOND Beta 513 is live! a treat, not a trick!
Tom might be reading this column late.

Recent Posts

by Nadrew | Wednesday
Added some examples of global light objects shared across multiple mobs using vis_contents, and enabled the movement …
by Nadrew | Nov 9
Just improved the demo a bit. A lot less tedious to see in action now.
by Kaiochao | Oct 2
Demo files for KaioCode