by Kaiochao | Aug 30
A collection of useful code files.
A simple Story mode demo of Pondera.
GVisual Lib: Game Visuals, handle managing appearances for characters and objects
GRes Lib: Game Resources. Handles databasing all of your resources for your game.
Quick little tutorial
Wanna see hundreds of units fight each other to the death?
GEmojiResources Lib: Just the assets for GEmoji
by Tafe | Apr 18
A fast and effective shadow utility for any atom.(broken atm)
Official Setup for Projects using the BYONDBoost 2 Framework.
by Konlet | Apr 6
Tags: interface
I prefer typing to clicking.
by Tafe | Mar 13
A simple HUD framework
by Tafe | Mar 10
Foundation dependency to all of Owl_ libraries
by Tafe | Mar 3
A somewhat viable guild system.
by Tafe | Mar 2
Tags: login
A small class, ment as a compact alternative.
by Tafe | Mar 2
Tags: stats
Be gone old stat structures! This is something i think people should look into!
by Deviant Coder | Feb 25
Tags: framework
This is a collection of my byond libraries all in one to behave as a Framework to add on to your project.
GLobby Lib: Encapsulates Game Rooms and Lobbies.
by Deviant Coder | Feb 25
Tags: interface
GWindow Lib: Encapsulates a Window based on the Interface File (.dmf).
by Deviant Coder | Feb 24
GScene Lib: Game Scene. Encapsulates Scenes and Scene Transitions. Used for organizing the execution order and scene ...
by Deviant Coder | Feb 24
Tags: input
GKeyHandler Lib: Game Key Handler for key and joystick input.
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by Kaiochao | Aug 30
A collection of useful code files.
A simple Story mode demo of Pondera.
Version 2.1 is getting an entire overhaul. Soon I'll be able to release this as a full standalone library for public …