by Johan411 | Jun 14
Generates a code file for you based on the icon states within the icon supplied
BYOND JSON (de)serialization with versioning and type checking
by Johan411 | May 31
Tags: input
An alternative to alerts/text input
Framework for a multiplayer RPG with Familiar Breeding, Combat & Discovery
by Kaiochao | Dec 31 2020
Tags: algorithm
Pick from an associative list of weights by value.
A scroll for claiming land!
by Kozuma3 | Nov 28 2020
Tags: 3d, raycasting
My raycaster thing o-o
Interact with the mouse more easily and more concisely
Abstract slot object datum that can be used for bag slots, skill slots, etc
by Legobumb | Jun 20 2020
Updated version of my Lego Buffs demo, now in lib form
by Legobumb | Jun 20 2020
Just a basic "clean up" proc to aid in things being garbage collected
by Legobumb | Jun 13 2020
Turned my Lego Stats demo into an easy to include lib
by Legobumb | Jun 11 2020
A simple stopwatch style library that's pretty versatile.
by Legobumb | Jun 11 2020
Display damage numbers over atoms like other games
Demo tutorial to get you started.
by Supertino1467 | Feb 11 2020
Tags: demo
A very simple in-game tutorial guide as an object in user inventory.
Shows how you might add slots to your game using vis_contents
Shows how you might create a basic feedback system
by Popisfizzy | Dec 23 2019
pif_ShuffleQueue is a queue-like data structure, but with a twist.
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https://youtu.be/yZTYPix-0j8 Hey guys, I made a tool that slices up DMI files to PNG files in a neat and tidy way such …
Allows easier control over how you display things on your screen/map.
by Alexkar598 | Aug 7
This update doesnt bring much. The bump to 1.x.x is simply because I don't plan on changing the API in any major way in …