Interact with the mouse more easily and more concisely
Abstract slot object datum that can be used for bag slots, skill slots, etc
by Legobumb | Jun 20
Updated version of my Lego Buffs demo, now in lib form
by Legobumb | Jun 20
Just a basic "clean up" proc to aid in things being garbage collected
Turned my Lego Stats demo into an easy to include lib
A simple stopwatch style library that's pretty versatile.
Display damage numbers over atoms like other games
Demo tutorial to get you started.
A very simple in-game tutorial guide as an object in user inventory.
Shows how you might add slots to your game using vis_contents
Shows how you might create a basic feedback system
by Popisfizzy | Dec 23 2019
pif_ShuffleQueue is a queue-like data structure, but with a twist.
by Popisfizzy | Dec 22 2019
Tags: math, numbers
A protocol for classes implementing pseudorandom number generation
Demo files for KaioCode
by Legobumb | Oct 1 2019
Loot system and RNG-rolled stats on items for an RPG style game.
by Legobumb | Sep 9 2019
Basic HUD-style skillbar
A small library that shows how to handle dialogue trees using GUI Handler.
Ever wanted to give your players incentives to keep playing?
by Kaiochao | Jul 27 2019
Tags: image, visibility
See through what you're hiding behind.
[Tips]
Popular Newest

Recent News

When good codes get better!
The end of July? 8/2, Brute!
The latest from BYOND Devs: Month-and-a-half edition.

Recent Posts

This weekend, I discovered a major problem with implementing mouselib as a library that makes using this library very …
Made a demo of this dialog system I'm working on. Once an NPC says something you can respond with different options …
by Ter13 | Aug 4
Interact with the mouse more easily and more concisely