by Dajinomight | Sep 30
Tags: math
A Vector datum library with overloaded operators
100% Free to Use artwork for your projects.
Handle attack/skill cooldown periods flexibly and simply (supports saving)
by Woo | Aug 24
Tags: hud, npc, rpg, text, words
Windows that appear as a heads-up display, with on-screen text. Perfect for RPGs, games with a story component, and any ...
by Lilius | Aug 22
Tags: art, icons
Free little sprite sheet of some furniture.
Handle generic temporary combat effects efficiently and cleanly
by Klogaum | Aug 18
Tags: admin
Start Your Game / Inicie um jogo
Simple library to scale your bounds.
GUI Focus Mapping allows for game ui to easily be supported by controllers
Smooth, beautiful tile-based movement. Perfect for classic RPGs. Includes a variable for an alternate speed when holding ...
by Yut Put | Aug 10
the engine i use to :makgam:
More old buttons, a bit more random this time.
Automatically enters full screen when logging in, and allows toggling full screen using Escape or F4.
My life's work, 100% free.
Modular Game Lobby System
Inventory appears as a heads-up display, with the selected item equipped for use. Includes variables for inventory ...
by Kaiochao | Jul 27
Tags: math
vector2(x, y)
by Kaiochao | Jul 26
Tags: movement
Move by a pixel vector.
Adds a function that allows you to clean and sanitize text.
by Kozuma3 | Jul 25
The ability to easily create clickable html/text links in-game to call functions.
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by Higoten | Oct 11
Keeping an eye out for zombies!
If I had a BYONDime for every...
Warning: May contain MUD.

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Shows how to make Dream Daemon large address aware, and lets it utilize more memory.
Does this maths mean anything to anyone? It was sitting in The Tabletop Simulator. proc atan2(x, y) . = (x||y) && …
by Dajinomight | Sep 30
A Vector datum library with overloaded operators