Popularity Date
by Ter13 | Sep 15 2013
Tags: input, macros
Set up complex, and elegant control schemes without defining tons of verbs and procs.
by Ter13 | Sep 15 2013
Manage 2D location data easily with DatumPoint. Allows you to convert absolute coords to tile coords and vice-versa.
by Nickr5 | Sep 14 2013
Tags: effects
by Ter13 | Jul 26 2013
A batch converter utility for my first-person game tutorial.
by FIREking | Jul 24 2013
Tags: demo, maps
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved and ...
by Metamorphman | Jul 14 2013
Tags: icons
Over 5000 different icons for free use
by Flysbad | Jun 24 2013
Tags: interface
This system checks for users focus on the game window, and allows the game to be paused.
The source code to a shooter that was under development for a couple of months.
by Zecronious | Jun 19 2013
Tags: source
Allows you to create fantastic little idle games.
by MechaCloud | Jun 16 2013
Tags: icons
A random bunch of free icons I've released from my unfinished projects.
by FIREking | Jun 15 2013
Tags: projectiles
Pixel Projectiles!
by Kidpaddle45 | Jun 10 2013
Drag & Drop instead of code.
by Orange55 | Jun 2 2013
Tags: sidescroller
Simplistic physics for platformer games
by Zecronious | May 27 2013
Tags: components
Automatic Door Handling
by FIREking | May 8 2013
Tags: keyboard
A simple keyboard library
by FIREking | May 7 2013
Tags: effects, lighting
The fastest lighting system for BYOND
by GreatFisher | Apr 25 2013
Tags: effects, text
This a library that makes handling maptext with outlines a lot easier.
by Flysbad | Apr 19 2013
Tags: screen-text
Maptext with borders! Provides an example.
by Zohan98 | Apr 18 2013
Tags: effects, text
A simple library
by Zohan98 | Apr 17 2013
Tags: sidescroller
A simple library
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Code you can use to add colors to text in your game easily and quickly.
You need to check if something can move from one turf to another, right? It's annoying, and you have to write all this …
A simple tutorial on a few basic animation techniques.