Popularity Date
by Ter13 | Sep 15 2013
Tags: input, macros
Set up complex, and elegant control schemes without defining tons of verbs and procs.
by Ter13 | Sep 15 2013
Manage 2D location data easily with DatumPoint. Allows you to convert absolute coords to tile coords and vice-versa.
by Nickr5 | Sep 14 2013
Tags: effects
by Ter13 | Jul 26 2013
A batch converter utility for my first-person game tutorial.
by FIREking | Jul 24 2013
Tags: demo, maps
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved and ...
by Metamorphman | Jul 14 2013
Tags: icons
Over 5000 different icons for free use
by Flysbad | Jun 24 2013
Tags: interface
This system checks for users focus on the game window, and allows the game to be paused.
The source code to a shooter that was under development for a couple of months.
by Zecronious | Jun 19 2013
Tags: source
Allows you to create fantastic little idle games.
by MechaCloud | Jun 16 2013
Tags: icons
A random bunch of free icons I've released from my unfinished projects.
by FIREking | Jun 15 2013
Tags: projectiles
Pixel Projectiles!
by Kidpaddle45 | Jun 10 2013
Drag & Drop instead of code.
by Orange55 | Jun 2 2013
Tags: sidescroller
Simplistic physics for platformer games
by Zecronious | May 27 2013
Tags: components
Automatic Door Handling
by FIREking | May 8 2013
Tags: keyboard
A simple keyboard library
by FIREking | May 7 2013
Tags: effects, lighting
The fastest lighting system for BYOND
by GreatFisher | Apr 25 2013
Tags: effects, text
This a library that makes handling maptext with outlines a lot easier.
by Flysbad | Apr 19 2013
Tags: screen-text
Maptext with borders! Provides an example.
by Zohan98 | Apr 18 2013
Tags: effects, text
A simple library
by Zohan98 | Apr 17 2013
Tags: sidescroller
A simple library
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