Popularity Date
by PopLava | Nov 30 2013
Tags: demo
Shows how to use drop down lists in your interfaces
by PopLava | Nov 23 2013
Shows how to use a browser window for chat output
by PopLava | Nov 22 2013
Slider bar
by Topkasa | Nov 7 2013
Tags: files, text, utility
Text-Stream handler class
by Kidpaddle45 | Oct 7 2013
Tags: hud
Create a compass on-screen and have it point in a direction based on your target's position on map.
by Ter13 | Oct 2 2013
Tags: events
Create dynamic behavior easily!
by Ter13 | Sep 15 2013
Create and manage pools of objects for retrieval and reuse later.
by Ter13 | Sep 15 2013
Tags: input, macros
Set up complex, and elegant control schemes without defining tons of verbs and procs.
by Ter13 | Sep 15 2013
Manage 2D location data easily with DatumPoint. Allows you to convert absolute coords to tile coords and vice-versa.
by Nickr5 | Sep 14 2013
Tags: effects
by Pokemonred200 | Sep 13 2013
Tags: sound
A Basic Audio Handler for your games. Enjoy!
by Ter13 | Jul 26 2013
A batch converter utility for my first-person game tutorial.
by FIREking | Jul 24 2013
Tags: demo, maps
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved and ...
by Metamorphman | Jul 14 2013
Tags: icons
Over 5000 different icons for free use
by Flysbad | Jun 24 2013
Tags: interface
This system checks for users focus on the game window, and allows the game to be paused.
by MechaCloud | Jun 16 2013
Tags: icons
A random bunch of free icons I've released from my unfinished projects.
by FIREking | Jun 15 2013
Tags: projectiles
Pixel Projectiles!
by Kidpaddle45 | Jun 10 2013
Drag & Drop instead of code.
by Orange55 | Jun 2 2013
Tags: sidescroller
Simplistic physics for platformer games
by FIREking | May 8 2013
Tags: keyboard
A simple keyboard library
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