Popularity Date
by Ter13 | Jul 26 2013
A batch converter utility for my first-person game tutorial.
by FIREking | Jul 24 2013
Tags: demo, maps
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved and ...
by Metamorphman | Jul 14 2013
Tags: icons
Over 5000 different icons for free use
by Flysbad | Jun 24 2013
Tags: interface
This system checks for users focus on the game window, and allows the game to be paused.
by MechaCloud | Jun 16 2013
Tags: icons
A random bunch of free icons I've released from my unfinished projects.
by FIREking | Jun 15 2013
Tags: projectiles
Pixel Projectiles!
by Kidpaddle45 | Jun 10 2013
Drag & Drop instead of code.
by Orange55 | Jun 2 2013
Tags: sidescroller
Simplistic physics for platformer games
by FIREking | May 8 2013
Tags: keyboard
A simple keyboard library
by FIREking | May 7 2013
Tags: effects, lighting
The fastest lighting system for BYOND
by GreatFisher | Apr 25 2013
Tags: effects, text
This a library that makes handling maptext with outlines a lot easier.
by Flysbad | Apr 19 2013
Tags: screen-text
Maptext with borders! Provides an example.
by Zohan98 | Apr 18 2013
Tags: effects, text
A simple library
by Zohan98 | Apr 17 2013
Tags: sidescroller
A simple library
by Ss4toby | Apr 14 2013
Tags: events, procs
Create delayed and loop procedures out of any procudure. Can be halted or destroyed at anytime.
Customize your output scrollbars for a more professional interface.
by Dariuc | Apr 13 2013
A collection of procs used to make cutscenes in a game.
by Ease | Mar 15 2013
An update of Shadowdarke's PixelProjectiles
by Danny Roe | Mar 5 2013
Tags: quests
A method of handling those generic "Kill 'x' Enemies and Gain 'y' Cash" quests.
by Danny Roe | Mar 5 2013
Tags: economy
A small system to easily handle your in-game currency.
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