Sort by: Popularity Date
by Forum_account | May 11 2012
Helpful procs for creating autojoining turfs and objects.
by Albro1 | May 2 2012
Tags: beginner, rpg
A small framework for a simple RPG. Newbies can learn from it.
by Albro1 | Apr 12 2012
Tags: maps
A "library" for those who don't understand maptext or it's usefulness.
by Forum_account | Mar 15 2012
Tags: effects, icons
An easy way to generate and process icons.
by Forum_account | Mar 13 2012
Tags: text
Some handy text procs.
by Asielen | Mar 10 2012
Tags: numbers
A bignum library that can handle decimals and negative numbers
by GreatFisher | Mar 9 2012
Tags: maps, movement
This library introduce a few variable that allow you to create a game with edges that work like edges should, not like ...
by Super Saiyan X | Mar 5 2012
Tags: hub, text
A very small library with no useful features, such as getting a list of fans from the hub; and retrieving your hub ID.
by Kaigne | Feb 24 2012
How to make custom scrollbars in DM
by ACWraith | Feb 21 2012
Tags: maps
Procedural map generation framework.
by PopLava | Feb 19 2012
Tags: interface
Simple example showing how to create your own title bars
by ACWraith | Feb 16 2012
Tags: maps, pathfinding
Abstract maze creation, management and path-finding.
by PopLava | Feb 15 2012
Tags: interface
An example of a basic 4.0 interface
by ACWraith | Feb 15 2012
Tags: maps, math
Split and merge planes of integer dimensions.
by PopLava | Feb 13 2012
Tags: maps
Cloning maps with SwapMaps made easy
by PopLava | Feb 12 2012
Tags: interface
Non-rectangular interface with rounded corners
by Forum_account | Feb 11 2012
Tags: icons, maps
Automatically generates edge icons for turfs and places them on the map.
by Forum_account | Feb 11 2012
Tags: maps
An easy way to create tiles that warp mobs to another location.
by Forum_account | Feb 11 2012
Tags: hub
An easier way to manage BYOND's hub-based features.
by ACWraith | Feb 9 2012
Tags: maps, math
Abstract mazes identifying forks, dead ends, etc.
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