A load-time scripting language library for BYOND that enables creating scripts in text file form and including them in ...
Beginnings of an abandoned Naruto MMORPG, released for general consumption. Click "Documentation" for the download. ...
by Kaiochao | Jul 21
Tags: utility
An enumeration for the built-in directions, with extra useful functions.
by Kaiochao | Jul 21
Tags: events, time
A periodically-firing event that keeps track of its own time.
by Kaiochao | Jul 20
Tags: input, keyboard, mouse
An standard handler for tracking a client's macros and mouse.
by Kaiochao | Jul 11
Tags: keyboard
Event-based keyboard handling.
by Kaiochao | Jul 6
Tags: events
Events and event handlers
Shows a dynamic loading animation
Small test project I created in a day
Load and save DMM files dynamically
Commonly used operations
A short demo to show off sql4dm
Use an SQLite database backend for your world
Record changes to your SQL databases and manage upgrades
Use a MySQL/MariaDB database backend for your world
Suite of libraries to manage SQL databases
Generate sample points for drawing Bézier curves.
by Popisfizzy | Apr 8
Tags: math, numbers
Double, triple, and quadruple-precision integers, both signed and unsigned.
A way to authenticate open messages sent between two servers.
by Kozuma3 | Feb 20
Makes creating in-game interfaces easier.
[Tips]
Popular Newest

Recent News

Wait, 50?! I demand a recount!
Find the latest from game developers inside!
You can thank Jupiter for the meteor hurricane on Thursday night.

Recent Posts

I have recently gone over license changes and recently was going to apply the same license as the standalone …
by Bandock | Sep 23
A load-time scripting language library for BYOND that enables creating scripts in text file form and including them in …
This is how BYOND's input handling works by default: /client/Mouse[Action]() is called, which calls …