Simple Design and Build Demo 2
Simple Design and Build Demo 1
Simple PVE Demo of Pondera
by Kaiochao | Sep 30
Tags: hud
Draw an arrow on-screen for tracking things.
A more efficient method of pathfinding.
by Kumorii | Sep 29
Tags: input, maps, text
A simple library for adding maptext input fields to your game!
by Kaiochao | Sep 26
Tags: interface
Automatically stretch to integer multiples of your icon size.
by Klogaum | Sep 23
by Konlet | Sep 20
Tags: savefiles
Saving for the modern dev...
by Dexdere | Sep 17
An assortment of RPG themed icons created by Dexdere.
by Kaiochao | Sep 13
Tags: hud
Anchor HUD boxes to the world coordinates.
by Xirre | Sep 8
A simple method to pan to a certain location.
Interface-based edit command library.
An aesthetic and lightweight method of adding realistic rain to your games!
by NNAAAAHH | Aug 26
Tags: party
Party over here!
A demonstration of how to create dynamic electrical networks.
Interface Query acts as a string builder for combining winset() calls into one.
Full-scale particle library
Melhorias gerais
by Kaiochao | Aug 7
Tags: views
Let players zoom in and out of your map.
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How matrices are interpolated
by FKI | Yesterday
I required a proc that did exactly this, but with more flexibility and simplicity than existing resources (namely …
Simple Design and Build Demo 2