by Kaiochao | Aug 10
Tags: framework
Build game objects from components, like in Unity!
by Kaiochao | Jul 21
Tags: utility
An enumeration for the built-in directions, with extra useful functions.
by Kaiochao | Jul 21
Tags: events, time
A periodically-firing event that keeps track of its own time.
by Kaiochao | Jul 20
Tags: input, keyboard, mouse
An standard handler for tracking a client's macros and mouse.
by Kaiochao | Jul 11
Tags: keyboard
Event-based keyboard handling.
by Kaiochao | Jul 10
Tags: demo, mouse, source
A few small demos for using the Kaiochao.Mouse library.
by Kaiochao | Jul 6
Tags: events
Events and event handlers
Shows a dynamic loading animation
Small test project I created in a day
Load and save DMM files dynamically
Commonly used operations
A short demo to show off sql4dm
Use an SQLite database backend for your world
Record changes to your SQL databases and manage upgrades
Use a MySQL/MariaDB database backend for your world
Suite of libraries to manage SQL databases
Generate sample points for drawing Bézier curves.
by Popisfizzy | Apr 8
Tags: math, numbers
Double, triple, and quadruple-precision integers, both signed and unsigned.
A way to authenticate open messages sent between two servers.
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I will start this with the disclaimer that I have not written a byond tutorial before, and I have no clue what the … Ter13/ This file will demonstrate the problem with repeating macros. Press …
Included components They aren't necessarily "standard" enough to go in the Standard Components library, but they're …