Popularity Date
by Theodis | Sep 30 2001
Tags: text
Replaces selected words with a string of symbols
by Ebonshadow | Sep 13 2001
Tags: movement
This library is used to easily manipulate an atom's movement. Features include the ability to easily stun an atom for a ...
by Shadowdarke | Sep 6 2001
Tags: effects
Two ways to do day/night cycles, simple weather displays, and a demonstration how to change a turf from one area to ...
by Deadron | Aug 31 2001
Tags: admin
A library to keep track of the players who are in the game.
by Dantom | Aug 21 2001
Tags: source
BYOND Home. Go way beyond chat.
by Deadron | Aug 12 2001
Tags: events
A demo using Deadron's Event Loop library.
by Air Mapster | Aug 9 2001
Tags: debugging
Save debug messages and send them to a central server for later perusal.
by Gazoot | Jul 24 2001
Tags: maps
Dump your map files straight into a .dmp for instant editing!
by Vortezz | Jul 18 2001
Tags: characters
Let your players choose their class! Read over the code for an example!
by Deadron | Jul 14 2001
Tags: pathfinding
Provides the base_StepTowards() function, which uses A* pathing to create intelligent paths no matter how complicated ...
by Deadron | Jul 13 2001
Tags: text
Various text-related functions you might find useful, including reading files into lists and replacing words in strings.
by Deadron | Jul 13 2001
Tags: time
Create unique calendars for your game world.
by Deadron | Jul 13 2001
Tags: time
Shows how to create a unique calendar for your game world using Deadron's Calendar library.
by Deadron | Jul 12 2001
How to save characters with two lines of code! Uses the CharacterHandling library.
Cryptic code written for the 4K Challenge. Good for intermediate-level BYONDers.
by Dan | Jun 6 2001
Tags: mud, source
A sample text MUD.
Brief introduction to make dithered transparencies for overlays
by Deadron | Jun 4 2001
Example of character creation, saving, and loading using Deadron's CharacterHandling library.
by Deadron | Jun 3 2001
Tags: events
An automatic event loop for controlling your game.
by Dan | Jun 3 2001
Tags: source
See what makes Impy tick!
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Call admin commands in your game via text using text2admin().
Force players to log in
As an alternative to using a massive object tree.