Popularity Date
Cryptic code written for the 4K Challenge. Good for intermediate-level BYONDers.
by Dan | Jun 6 2001
Tags: mud, source
A sample text MUD.
Brief introduction to make dithered transparencies for overlays
by Deadron | Jun 4 2001
Example of character creation, saving, and loading using Deadron's CharacterHandling library.
by Deadron | Jun 3 2001
Tags: events
An automatic event loop for controlling your game.
by Dan | Jun 3 2001
Tags: source
See what makes Impy tick!
by Deadron | Jun 2 2001
Creating, saving, and loading player characters.
by Shadowdarke | May 27 2001
Filters messages for emotes and emoticons then displays an apropriate balloon over the mob's head using Spuzzum's ...
by Deadron | May 20 2001
Tags: combat
A very simple combat system to get you going.
by Spuzzum | May 20 2001
Tags: screen-text
Version 2.1! -- Flashes damage numbers above targets when you smite them. Of course, it doesn't have to be for damage ...
by Deadron | May 19 2001
How to communicate between a client and a server.
by Deadron | May 4 2001
Tags: beginner, source
A complete little game with lots of comments explaining exactly how everything works. A great starting point for your ...
by Deadron | May 3 2001
Tags: ai, movement
Sample code showing how to have computer characters walk randomly.
by Dan | Apr 24 2001
Tags: mud
A bare-bones room-based MUD system that handles saving/loading and run-time configuration.
by Tom | Apr 15 2001
Tags: art
Make your games colorful! Learn about DM's icon format.
by Dantom | Apr 5 2001
Tags: html
Simple project using htmllib to make an HTML form in a BYOND game.
by Dan | Apr 5 2001
Tags: combat, source
An experimental combat system.
by Dan | Apr 4 2001
Tags: events, turns
Handles basic events in turn-based games.
by Dantom | Mar 24 2001
Tags: html
HTML library featuring form generation.
by Dantom | Mar 24 2001
Tags: cgi
CGI library for web applications.
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Code you can use to add colors to text in your game easily and quickly.
You need to check if something can move from one turf to another, right? It's annoying, and you have to write all this …
A simple tutorial on a few basic animation techniques.