by Lilius | Yesterday
Tags: art, icons
Free little sprite sheet of some furniture.
Handle generic temporary combat effects efficiently and cleanly
by Klogaum | Aug 18
Tags: admin
Start Your Game / Inicie um jogo
Simple library to scale your bounds.
GUI Focus Mapping allows for game ui to easily be supported by controllers
Smooth, beautiful tile-based movement. Perfect for classic RPGs. Includes a variable for an alternate speed when holding ...
by Yut Put | Aug 10
the engine i use to :makgam:
More old buttons, a bit more random this time.
Automatically enters full screen when logging in, and allows toggling full screen using Escape or F4.
My life's work, 100% free.
Modular Game Lobby System
Inventory appears as a heads-up display, with the selected item equipped for use. Includes variables for inventory ...
by Kaiochao | Jul 27
Tags: math
vector2(x, y)
by Kaiochao | Jul 26
Tags: movement
Move by a pixel vector.
Adds a function that allows you to clean and sanitize text.
by Kozuma3 | Jul 25
The ability to easily create clickable html/text links in-game to call functions.
A handful of functions useful for use with lists.
The ability to get data about the dimensions of your screen.
The ability to call a function over a period of time continuously.
by Kaiochao | Jul 24
Tags: math
atan2(x, y)
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by Lilius | Yesterday
Free little sprite sheet of some furniture.
This thread is all of the relevant documentation for 13.EffectLib. Please refer all discussion regarding this thread to …
EffectLib 2.0 is a full overhaul of the original EffectLib to be more condensed, easier to use, and in general better …