by Tafe | Apr 18
A fast and effective shadow utility for any atom.(broken atm)
Official Setup for Projects using the BYONDBoost Framework.
by Konlet | Apr 6
Tags: interface
I prefer typing to clicking.
by Tafe | Mar 13
A simple HUD framework
by Tafe | Mar 10
Foundation dependency to all of Owl_ libraries
by Tafe | Mar 3
A somewhat viable guild system.
by Tafe | Mar 2
Tags: login
A small class, ment as a compact alternative.
by Tafe | Mar 2
Tags: stats
Be gone old stat structures! This is something i think people should look into!
by Deviant Coder | Feb 25
Tags: framework
This is a collection of my byond libraries all in one to behave as a Framework to add on to your project.
GLobby Lib: Encapsulates Game Rooms and Lobbies.
by Deviant Coder | Feb 25
Tags: interface
GWindow Lib: Encapsulates a Window based on the Interface File (.dmf).
by Deviant Coder | Feb 24
GScene Lib: Game Scene. Encapsulates Scenes and Scene Transitions. Used for organizing the execution order and scene ...
by Deviant Coder | Feb 24
Tags: input
GKeyHandler Lib: Game Key Handler for key and joystick input.
GHitBox Lib: Game HitBox for basic collision detection.
by Deviant Coder | Feb 24
Tags: components, views
GCamera Lib: Basic Game Camera
GUpdate Lib: Decent Encapsulation of Game Updates
by Deviant Coder | Feb 23
GUIObj Lib: Graphical User Interface Object. An object that appears on the client's screen.
by Deviant Coder | Feb 23
Tags: interface
GDisplay Lib: Game Display. Handles screen resolution and map resolution for the main window and map.
by Deviant Coder | Feb 23
Tags: utility
GLock Lib: Game Lock. Simple, yet powerful.
by Deviant Coder | Feb 23
Tags: graphics
GEmojis Lib: Game Emojis. Emoji-Support for Byond!
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Recent News

by Higoten | May 11
You could say we're going at the right angle.
28 years later and Hubble still has no photos of worlds BYOND!
Do April membership giveaways bring May feature buffets?

Recent Posts

by Tafe | May 5
New functions for the new beta build 512+ There are functions that needs to be added to support the new functionality …
by Tafe | May 2
Update 1.1 Welcome shadow update! Now compatible with atom/overlays! It took me a while to get back to this as much has …
Also, now this engine will support both platformer games and adventure RPGs.