Popularity Date
by Deadron | Jun 2 2001
Creating, saving, and loading player characters.
by Shadowdarke | May 27 2001
Filters messages for emotes and emoticons then displays an apropriate balloon over the mob's head using Spuzzum's ...
by Deadron | May 20 2001
Tags: combat
A very simple combat system to get you going.
by Spuzzum | May 20 2001
Tags: screen-text
Version 2.1! -- Flashes damage numbers above targets when you smite them. Of course, it doesn't have to be for damage ...
by Deadron | May 19 2001
How to communicate between a client and a server.
by Deadron | May 4 2001
Tags: beginner, source
A complete little game with lots of comments explaining exactly how everything works. A great starting point for your ...
by Deadron | May 3 2001
Tags: ai, movement
Sample code showing how to have computer characters walk randomly.
by Dan | Apr 24 2001
Tags: mud
A bare-bones room-based MUD system that handles saving/loading and run-time configuration.
by Tom | Apr 15 2001
Tags: art
Make your games colorful! Learn about DM's icon format.
by Dantom | Apr 5 2001
Tags: html
Simple project using htmllib to make an HTML form in a BYOND game.
by Dan | Apr 5 2001
Tags: combat, source
An experimental combat system.
by Dan | Apr 4 2001
Tags: events, turns
Handles basic events in turn-based games.
by Dantom | Mar 24 2001
Tags: html
HTML library featuring form generation.
by Dantom | Mar 24 2001
Tags: cgi
CGI library for web applications.
by Dan | Mar 24 2001
Tags: maps
Generate random maze-like maps.
by Dantom | Dec 9 2000
Tags: beginner, source
A simple project to get you started.
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proc/locate_all(tag) . = list() var datum/found do found = locate(tag) if(found) found.tag = null . += found …
Currently classes in DM can only inherit from one parent. This limits the modularity of behavior. The alternative, …
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