by Tafe | Yesterday
A fast and effective shadow utility for any atom.(broken atm)
Official Setup for Projects using the BYONDBoost Framework.
by Konlet | Apr 6
Tags: interface
I prefer typing to clicking.
by Tafe | Mar 13
A simple HUD framework
by Tafe | Mar 10
Foundation dependency to all of Owl_ libraries
by Tafe | Mar 3
A somewhat viable guild system.
by Tafe | Mar 2
Tags: login
A small class, ment as a compact alternative.
by Tafe | Mar 2
Tags: stats
Be gone old stat structures! This is something i think people should look into!
by Deviant Coder | Feb 25
Tags: framework
This is a collection of my byond libraries all in one to behave as a Framework to add on to your project.
GLobby Lib: Encapsulates Game Rooms and Lobbies.
by Deviant Coder | Feb 25
Tags: interface
GWindow Lib: Encapsulates a Window based on the Interface File (.dmf).
by Deviant Coder | Feb 24
GScene Lib: Game Scene. Encapsulates Scenes and Scene Transitions. Used for organizing the execution order and scene ...
by Deviant Coder | Feb 24
Tags: input
GKeyHandler Lib: Game Key Handler for key and joystick input.
GHitBox Lib: Game HitBox for basic collision detection.
by Deviant Coder | Feb 24
Tags: components, views
GCamera Lib: Basic Game Camera
GUpdate Lib: Decent Encapsulation of Game Updates
by Deviant Coder | Feb 23
GUIObj Lib: Graphical User Interface Object. An object that appears on the client's screen.
by Deviant Coder | Feb 23
Tags: interface
GDisplay Lib: Game Display. Handles screen resolution and map resolution for the main window and map.
by Deviant Coder | Feb 23
Tags: utility
GLock Lib: Game Lock. Simple, yet powerful.
by Deviant Coder | Feb 23
Tags: graphics
GEmojis Lib: Game Emojis. Emoji-Support for Byond!
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by Tafe | Yesterday
A fast and effective shadow utility for any atom.(broken atm)
Cooldown datum Introduction This tutorial will be explained in two parts. One explaining the functionality of the new …
BYONDBoost Tutorial Series