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A sequence of examples that start with simple enemy AI and introduce new features one at a time. |
An easy way to create multiple instances of a map. Each instance is put on its own z level. |
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Various text-related functions you might find useful, including reading files into lists and replacing words in strings. |
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Covers Login, picking Clan/Race, Projectiles and much more |
Pixel based directional projectiles |
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Automatically generates edge icons for turfs and places them on the map. |
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An easy way to manage screen objects. |
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Screen-based input and output with extra power provided by modern day BYOND technology. |
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Over 3000 different icons for free use |
A gun demo for you byonders who want to add weapons to your games. Now has auto-aim feature... |
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Utility: Create a set of autojoiner icons from source icons you supply. |
Quickly import sprite sheets into full movie icon_states using a simple markup |
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Add strafing or diagonal movement to your game in just a few clicks! |
A library to manage image objects. |
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Provides a better way to interact with interface controls than the built-in winset/winget procs. |
A GUI color selection library |
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