Popularity Date
by Forum_account | Oct 2 2011
Tags: visibility
A library to manage image objects.
by Bandock | Feb 24 2011
Tags: screen-text
Screen-based input and output with extra power provided by modern day BYOND technology.
by Rifthaven | Jul 6 2003
Tags: ai, combat
Learn how to create an A.I. system for mobs. Have enemies who attack on sight and those who attack when you attack them! ...
by Shadowdarke | Dec 13 2002
Tags: effects
Fast and easy dynamic lighting
by Flick | Apr 8 2002
Tags: colors
A GUI color selection library
by Kidpaddle45 | Oct 7 2013
Create a compass on-screen and have it point in a direction based on your target's position on map.
by FIREking | Jul 24 2013
Tags: demo, maps
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved and ...
by Forum_account | Oct 9 2011
Tags: effects, lighting
An easy way to add dynamic lighting to your game.
by Forum_account | Apr 18 2011
Lets you specify regions of the map that trigger Entered and Exited events.
Generate advanced soft-edge static lighting. Now using an EXE!
by Foomer | May 31 2009
Tags: colors, interface
Makes it easy to fade text colors on interface controls as well as adding adjustable shades of black onto the game map.
by Audeuro | Jul 27 2006
Tags: config, files
Want to write up a nice .ini file for configuration? Here's just the utility to do it with!
by Theodis | May 21 2005
Tags: pathfinding
A library containing implementations of the A* and Dijkstra algorithms.
by Lummox JR | Apr 19 2003
Tags: screen-text
An advanced text-on-map library
by Deadron | Jan 5 2003
Tags: events
Create simple and complex quests easily.
by Shadowdarke | Jan 21 2002
Tags: screen-text
Display text on any atom! Includes mobile chat balloons and client.screen (HUD) based text/input boxes.
by Albro1 | May 2 2012
Tags: beginner, rpg
A small framework for a simple RPG. Newbies can learn from it.
by Forum_account | Aug 25 2010
Tags: procs
This library simplifies some of DM's clumsier features and adds new features that DM should have.
by Foomer | May 31 2009
Tags: sound
Some basic support for transitional music and 3D sound controls.
Demonstration on creating a equipment window primarily for rpg based games.
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Adapted from the "Are You Sure?" library by Lummox JR. It is available here: …
The macro ID field can be used to group macros together for manipulation at run-time. For example, if I wanted to …
As an alternative to reaching the edge of the map.