Popularity Date
by Forum_account | Oct 2 2011
Tags: visibility
A library to manage image objects.
by Axerob | Jul 29 2008
Tags: skills
A simple demonstration of a skill tree system
by Rifthaven | Jul 6 2003
Tags: ai, combat
Learn how to create an A.I. system for mobs. Have enemies who attack on sight and those who attack when you attack them! ...
by Shadowdarke | Dec 13 2002
Tags: effects
Fast and easy dynamic lighting
by Flick | Apr 8 2002
Tags: colors
A GUI color selection library
by Forum_account | Oct 9 2011
Tags: effects, lighting
An easy way to add dynamic lighting to your game.
by Audeuro | Jul 27 2006
Tags: config, files
Want to write up a nice .ini file for configuration? Here's just the utility to do it with!
by Theodis | May 21 2005
Tags: pathfinding
A library containing implementations of the A* and Dijkstra algorithms.
by Lummox JR | Apr 19 2003
Tags: screen-text
An advanced text-on-map library
by Deadron | Jan 5 2003
Tags: events
Create simple and complex quests easily.
by Shadowdarke | Jan 21 2002
Tags: screen-text
Display text on any atom! Includes mobile chat balloons and client.screen (HUD) based text/input boxes.
by Kidpaddle45 | Oct 7 2013
Create a compass on-screen and have it point in a direction based on your target's position on map.
by FIREking | Jul 24 2013
Tags: demo, maps
Massive is a real-time save/load chunk system that allows worlds to have tens of millions of tiles and objects saved and ...
by Zecronious | Jun 19 2013
Tags: source
Allows you to create fantastic little idle games.
by Forum_account | Apr 18 2011
Lets you specify regions of the map that trigger Entered and Exited events.
by Forum_account | Aug 25 2010
Tags: procs
This library simplifies some of DM's clumsier features and adds new features that DM should have.
Generate advanced soft-edge static lighting. Now using an EXE!
by Foomer | May 31 2009
Tags: sound
Some basic support for transitional music and 3D sound controls.
by Foomer | May 31 2009
Tags: colors, interface
Makes it easy to fade text colors on interface controls as well as adding adjustable shades of black onto the game map.
by Bakasensei | Mar 12 2008
Tags: projectiles
Homing, straight, and area attack tile based projectiles!
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Code you can use to add colors to text in your game easily and quickly.
You need to check if something can move from one turf to another, right? It's annoying, and you have to write all this …
A simple tutorial on a few basic animation techniques.