Popularity Date
by Flick | Jan 30 2003
Tags: overlays
Just a bit of a demo for scoobert explaining how overlay icon_states work
Fast and easy dynamic lighting
by Gughunter | Dec 12 2002
Tags: mouse
Who needs macros when you've got mouse gestures?
by Shadowdarke | Nov 25 2002
Tags: source
Eat to live, live to eat, all in under 4096 bytes of source code!
by Ebonshadow | Oct 18 2002
Tags: procs
A set of useful procs for handling lists.
by Leftley | Sep 16 2002
Tags: source
Source code for the game Treasure Seeker Classic (not for the faint of heart!)
by Garthor | Sep 1 2002
Tags: effects, maps
Creates a map full of stars.
by Buzzyboy | Aug 27 2002
Tags: savefiles
3 Slots, saving loading and other stuff
by Ebonshadow | Jul 28 2002
Tags: movement
A small snippet that may be used to add pixel movement into your games!
by Ebonshadow | Jul 20 2002
Tags: icons
This library allows you to simulate more than one DMI inside a DMI file.
by Lesbian Assassin | Jul 2 2002
Tags: game-content
A few interesting levels for Rockrunner.
by Shadowdarke | Jun 30 2002
Tags: movement
A simple isometric movement system.
by Shadowdarke | May 13 2002
Tags: screen-text
A demo of the sd_Text Library.
by Vortezz | Jan 2 2002
Tags: icons
Grow beards and tan with this snippet! Includes demo!
by Sariat | Dec 18 2001
Tags: views
See what other people see! Handy code snippet!
by Jmurph | Dec 2 2001
Tags: spawn
This simple, commented example shows how to have obj's that periodically spawn mobs.
by Sariat | Oct 13 2001
Tags: effects
Code Snippet on how to make explosions!
by Theodis | Sep 30 2001
Tags: text
Replaces selected words with a string of symbols
by Deadron | Aug 31 2001
Tags: admin
A library to keep track of the players who are in the game.
by Dantom | Aug 21 2001
Tags: source
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Here is a nice and handy list of freely available tools for each area of development and advertisement. This list …
A ginormous wall of text explaining how to survive after the BYONDpocalypse.
mob/verb Example() world9?ascii2text(round(n/ 16)%16+55):round(n/ 16)%16][n%16>9?ascii2text(n%16+55):n%16]" hex2dec(n) …