*Demo has been updated and a plethora of bugs have been squashed! Dynamic lighting has been added, Enjoy.
The third in the simple series of public Demo's of basic functionality in Pondera. Serves as an example of Alpha state game-play concerning the Design and Build mode.
*Note - Recommended to Delete existing save-files left-over from previous demos.
Enemies prowl outside the Jungle encampment. Complete the Fort Walls by grabbing the hammer and some wooden logs/poles. Complete the Wooden Fort Wall so that you may study House Foundations within. Finish construction of both wall and building.
Ctrl+MouseWheel +/- is Zoom
Ctrl+E is Quick Equip/Unequip
Ctrl+G is Quick-Get
ARROW or WASD keys to walk, click to sprint, use, or attack.
V is Sprint mode
C is Strafe mode
X is Hold Position
DAB Explanation: Design and Build (Digging and Building) in Pondera are simple. Building requires more materials than digging, which means you must prepare for the project you wish to complete. This simple exercise will give the user experience with the building interface and making proper decisions. Pick up the hammer and some materials to get started. Complete the Fort Wall to secure relative safety from the outside threats so that you may study the inside. House foundations must be properly laid for a roof. Study and complete the unfinished building.
This simple DAB demo(2) is intended to familiarize the user with a simple version of the building interface in Pondera.
Known demo issues:
If you slay some GOW, their meat may not stack.
If you light your torch and quit the demo, then reload your save, the torch will still be lit but there will be no light.
Item requirement for building will take from more than one stack of logs (keep only one stack of logs on you at a time)
Housewalls not working as intended so I simply set the density to 1 (?)
Fixed Demo Issues: Connection might fail on first run (Just run it again and it should work) Sprint speed is a bit too fast Energy bar will appear full when loading from a saved character Movement Macros will temporarily be unavailable after loading a saved character (but should work eventually after global refresh) Splash screen will hang around if you load too quickly into the game