This library contains basic geometric and mathemetical procs that I have found useful in nearly every project. (used to be AbyssDragon.AbyssLibrary) Here's what it contains: getline() - uses a very fast algorithm to draw get a list of turfs in a line between two points getcircle() - get a list of turfs forming a filled circle of any width around a center getring() - get a list of turfs forming a ring of any width around a center xrange() - extended version of range(), works at any range midpoint() - find midpoint between two atoms distance() - find true distance get_steps() - a multi-step version of get_step() cardinal() - gets a list all turfs in the four cardinal directions from a target cardinal_stuff() - gets a list of all mobs/objs in the four cardinal directions from a target allclear() - checks for dense objs/mobs in a turf sign() returns the sign of a number For news and updates, go to molotov.nu. Return to AbyssDragon.TheAbyss |