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Version 0.1 First Fix
|Date added: ||Feb 16 2016|
|Last updated: ||Feb 17 2016|
Early preview of code for dynamic lighting and shadow casting.
See included ShadowDraft.xcf for the basic idea behind the shadow casting.
Feel free to post any questions on this hub's forum.
- planes are not currently recycled, so it will fairly quickly run out if there are many lights or lights are created dynamically.
- Static lighting is currently not included (need to update generator)
- There are some edge-cases for when the mob is very close to the shadow ray origin or parallel to it and it incorrectly shades as fully shadowed
Version 0.1 2016-02-18
Fixed mob layering issue
Version 0.0 2016-02-17
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