Creating, saving, and loading player characters. [More]
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Bound: (Nov 4 2011, 11:11 am)
Is there a way to use this library and save/load overlays correctly? No matter what I try, the overlays are saved with the icon...
Superbike32: (Jan 17 2010, 7:56 am)
OK, well, if you look at this, what needs to be added is an option to make saves be in plaintext, since there is savefile editors everywhere on BYOND anyways.
Plus, most saves are kept server-side instead of client-side anyways, so, it is basically meaningless for encryption, and it would help fix oopsies in savefiles where the developer fudged something up or in general want to edit like lvl or exp or whatever easily.
It would at first need support for seeing if there is a .txt file to read, and if so read, it, else, if there is a save, load it, so people can transition over to that type of savefile, then, it can delete .sav's all by itself as it finishes converting over to .txt saves.
Otherwise, if there is some kind of thing which can take directories of things and change them over all at once, there would need to be a thing for that, and then a changed char handling for txt saves.
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