ClearPath

by EGUY
Use this free simple proc to tell if the path from A to B is obstructed.
This simple proc tells if the path from A to B is blocked by a dense obj/turf/mob! A necessity for games with ranged combat, magic, or even navigation for AI (keeps them from getting stuck in walls when trying to attacks players, etc.)!
Only supports cardinal directions.

Version 2

  • Date Added: 08/15/04
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