Screen Text

by ExPixel
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To download this library for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://ExPixel.ScreenText##version=1

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://ExPixel.ScreenText##version=1

115 downloads
Version Initial Release
Date added: Feb 26 2011
Last updated: Mar 11 2011
1 fan
What else can I say, it's screen text. [More]
Sorry if the file seems bloated but I never get rid of a previous version of something can break as easily as this and it has...3 times and I had to go back and kill my eyes figuring out the problem, good thing I added version numbers so it's easy to track. Removing those things were I can an awesomely stable version which I think this should be.

EDIT: It seems Dream Maker has taken care of those extra files :D

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Comments

CauTi0N: (Dec 17 2011, 8:05 pm)
Wait, so you have a cleaner version to release? Oooooooooh. Please? :)
ExPixel: (Aug 19 2011, 6:33 am)
CauTi0N wrote:
I'm not going to take the time to read Albro's statement, but I'm 98% sure it's a comment about lack of library-ness.

This is actually a fantastically designed project, and would be beneficial in numerous games, but only if you provide it in a format that's actually implementable.

I have a few uses for this, but I probably won't deal with it because I don't have the time to actually learn what you did.

Please, please update with documentation so we know how to quickly just add this in and throw in a simple procedure with what needs to be updated.

I have a cleaned up version that is much easier to understand. I just haven't found the time to add any documentation since there is something else that I'm working on :S

EDIT: Keep in mind that while I was making the demo is wasn't really a demo and I wasn't even going to release this as a library in the first place. The "demo" was just me giving the code a go in a sloppy way.
CauTi0N: (Aug 18 2011, 11:02 pm)
I'm not going to take the time to read Albro's statement, but I'm 98% sure it's a comment about lack of library-ness.

This is actually a fantastically designed project, and would be beneficial in numerous games, but only if you provide it in a format that's actually implementable.

I have a few uses for this, but I probably won't deal with it because I don't have the time to actually learn what you did.

Please, please update with documentation so we know how to quickly just add this in and throw in a simple procedure with what needs to be updated.
Albro1: (Jul 24 2011, 9:44 pm)
I'm interested in a good Screen Text library right now. Running this makes me like it; reading it does not. I think it would become a very good resource if you made it easier to use. Include most of the important things in the library, and make the demo do the exact same thing it does now in as short a way as possible. Make it so people can create on-screen text easily. Have an example of how to put one simple line onto the screen, instead of whatever they are typing. In my case, I plan to use it to display short messages to the user. I don't need to know how to make it display what I am typing, although it would be good to know at a later time if I ever needed it.