by Falacy
Converts a standard RPG Maker Charaset to a BYOND .dmi Icon. [More]
To download this demo for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://Falacy.RPG2DMI##version=105

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:


Version 105
Date added: Jul 30 2009
Last updated: Dec 15 2013
28 fans
IconImport; A more flexible version of this utility has been released and can be found here.

This small BYOND project (rpg2dmi) will convert a standard RPG Maker charaset (a sprite sheet like this one) into a fully animated .dmi.
A multitude of sprite sheets can be found at Charas

How to
Step 1: Download and Run.
Step 2: Click the "Convert Sprite Sheet" verb.
Step 3: Select the charaset you want in dmi format.

Some things to note:
-Converted icons are automatically saved in the "Converted" folder, which will be in the project's folder.

-The bottom left pixel of the sprite sheet (1,1) will be used to determine the transparent color.

-For some reason the bg color on the icons is set to black.
-This can be changed if you edit them, by double clicking on the BG color in the color palette. However, this has no real effect on the icon in-game, the BG will still show as transparent.

Feel free to post comments/suggestions/feature requests, and let me know if you find any bugs.


Anime HQ: (Nov 21 2011, 2:03 pm)
that's kool. Thanks,.
Falacy: (Nov 21 2011, 1:54 pm)
I have a new system that can create icons from sprite sheets of any width/height. However, it creates frames in the width/height provided, instead of the 32x32 frames that BYOND usually uses. This requires one of the newer map formats/pixel bounds for best results in-games.
Anime HQ: (Nov 21 2011, 10:34 am)
is it possible to make it so that the program can take bigger sprite sheets?
Falacy: (Nov 20 2011, 10:46 am)
What kind of trouble?
Atriosv3: (Nov 20 2011, 5:52 am)
I had some trouble using this but eh.