This simple library allows you to let players pick colors for whatever you wish using a graphical interface. Version Info: 8) Updated to now work with Byond 4.0! I also added a few other minor features, including the ability to send a default color to the selector. There is also now a cancel button which allows a player to choose not to select a new color. However, this means you will now need to check to see if the selector returned a value before using it. Feel free to post complaints or bug reports in the forum. I will need to go in and clean up the code a TON, but I wanted to get this out so it would work with 4.0. 6) I simply added an argument to the F_Color_Selector.Get_Color() proc, so it now takes mob/M as an arg. 5) Now shows the RGB values of your color selection 4) Switched to sliders from the color boxes. I liked them, but they were not very efficient. Also, number of colors went from about 4,000 to about 2,000,000 |