Maptext(outline)

by GreatFisher
This a library that makes handling maptext with outlines a lot easier. [More]
To download this library for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://GreatFisher.Maptextoutline##version=2

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://GreatFisher.Maptextoutline##version=2

244 downloads
Version 1
Date added: Apr 24 2013
Last updated: Apr 25 2013
2 fans
This a library that makes handling maptext with outlines a lot easier.
If you have any problems or suggestions feel free to contact me via pager or this hub.

Comments

GreatFisher: (Apr 25 2013, 7:44 am)
Well to be fair, if they are having that problem they can come up with a solution they don't have to use my library and even with 4 that would still an issue.
Albro1: (Apr 25 2013, 7:42 am)
The thing is your library isn't going to show performance issues until it is used in a game that already has tons of objects. There is a limit to how many can exist at runtime (Although very high). If they are pushing over half that limit and add maptext to 1/8th of the atoms, they are screwed.

It's really just me coming from a minimalist point of view.
GreatFisher: (Apr 25 2013, 7:32 am)
the objects are only created once so that would be a hassle, and probably worse, I'm just gonna leave it as is and if there are any performance issues that I have yet to encounter I will change it.
Albro1: (Apr 25 2013, 7:30 am)
Perhaps you could compile a list of problem characters and do a findtext() to see if they are in the string. No need to create new objects if you don't need to.
GreatFisher: (Apr 25 2013, 7:21 am)
I thought I would only need 4 to begin with then discovered the . and ! problem and had to change it.