sd_Text
| Display text on any atom! Includes mobile chat balloons and client.screen (HUD) based text/input boxes. |
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Preview some features of the sd_Text library with the free sd_TextDemo!
sd_Text expands on the MapText library.
| MapText vs. sd_Text | MapText Library | sd_Text Library |
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| Displays Text | on turfs | on any atom |
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| Chat Balloons | immobile | fully mobile with two optional movement styles |
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| Client Screen Text Windows | N/A | Yes! |
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| Client Screen Input Windows | N/A | Yes! |
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| Font Icons | 8 icon states per character | 1 icon state per character. |
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| BYOND version | 306 | requires 307/311 beta |
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| Available to | everyone | www.BYONDscape.com subscribers |
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Version 10- sd_Text gets a long overdue update using pixel offsets instead of icon operations. What does this mean to the user? Faster programs! The icon arithmetic in BYOND causes addition downloads, with sd_Text each client used to download 8 separate icons of each font. With pixel offsets, one icon is all sd_Text needs.
- The sd_RegisterFont and sd_FontIndex procs have been removed. With the new pixel offset method, the Font Registry has been completely phased out.
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