ID:260249
 
Byond should take it up a notch and let us make some 3d games!
no
In response to Shlaklava
why
In response to Max Omega
because they cant and for the most part dont want to
In response to Max Omega
Max Omega wrote:
why

It wouldn't work. A 3D BYOND would be a totally different beast. It's not just "add 3D. Done." It's "re-design the entire system from the ground up."
Limitations are what make games in BYOND somewhat fun to design. Why don't you go to the the ZZT community why they don't allow you to change the graphics of the built-in editor? They will tell you to go use Megazeux. Ask the Megazeux community, and ask them why they don't add normal bitmap graphics? They'll tell you to go use BYOND. When asked this, I'm going to tell you to go learn C++.
In response to Ter13
32x32 tiles FTW.
You really have absolutely no idea, do you?

Dantom barely has enough time to get 4.0 out, let alone the complete redesign of the language and client that would be required for 3D games to be remotely possible.

Furthermore, 3D is not simple. It would make DM immensely more complex, and that is not something that we want.

[Personal insults are not welcome here.]
In response to Jp
Jp wrote:
Furthermore, 3D is not simple. It would make DM immensely more complex, and that is not something that we want.

DarkBasic and the likes dont seem that hard, and their 3D
In response to Smoko
They're still more complex then DM, aren't they?

Given how difficult it is for newbies to pick up DM now, making it 3D and forcing them to think about bumpmaps, hidden line algorithms, and texturing isn't such a good idea.
In response to Jp
I agree, it wouldnt. But 3D wouldnt have to be as difficult in DM 3D than it would be in C++.
Max Omega wrote:
Byond should take it up a notch and let us make some 3d games!

Please use the forum search before posting things like this. If you had, you'd have seen the 400 billion other threads suggesting this, and the reasons it will never happen.

Closed.

Lummox JR
In response to Smoko
Agreed; but that's not to say BYOND's current architecture can even support a 3D game. Do you have any idea how slow BYOND games are compared to the same thing made in C++?

Why? Because BYOND is totally server-based. Imagine how slow BYOND would be if they tried to implement 3D into the current framework.

It'd be a total scrap-and-begin-anew; thus, wouldn't be BYOND anymore. It would be something totally different.
In response to Smoko
Wouldn't be as powerful, either.

Plus, 3D in interpreted languages makes baby frame rate cry.