Hey guys.
I was wondering: what is a good way to diversify your turf icons a little bit?
For instance, I have this "ground" icon I'm going to use as a medieval city floor. However, I have only 1 icon_state, and even though it looks smooth on the map, I believe it looks somewhat... repetitive to a hypnotic point.
What do you guys think could be a good idea to diversify this turf? What about other types of turfs, such as grass, stone, whatever?
Thanks. :P
ID:265881
Dec 4 2008, 9:35 am
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Dec 4 2008, 9:41 am
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Repetitive? No, that's wrong. It's fine here.
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In response to Haywire
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Not "grid"ish, but like... it is actually somewhat hypnotising to me.
Is it just me? :o |
In response to Totally Unexpected
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That's because you're focussing on it, When other objects are on it, it should be fine.
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Are they supposed to be clay tiles or something? If so, make a few states where some are cracked, and then you can do something like this:
turf/tile |
In response to Totally Unexpected
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Man-made things like floor tiles are designed to be perfect.
Though you could lighten up on the lines between the tiles. Too much contrast. |
I agree with Fizz that adding some cracked tiles will help, and your idea for grass may work too--the odd tuft here or there. In a medieval city, you should also take into account that cobblestone tends to be less perfect in arrangement, so you could make a few different variations on this where the stone sizes vary a bit, as long as they still tile nicely with each other. Also, you may want to consider the occasional clump of horse poop.
Lummox JR |
In response to Lummox JR
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Lummox JR wrote:
Also, you may want to consider the occasional clump of horse poop. Even if he making a modern city, he could still use it! I hate leaving a football game in Cleveland only to be within 15 feet of a police horse that couldn't wait to get back to the stable. |