This demo implements several quests using the quest 
engine. The purpose is both to show how to use the 
engine, and to show how easy it is to make quests 
that are more interesting than you usually find 
even in professional games.

I highly recommend you play through the demo before 
reading the code, as it is a fun little game! You can
talk to NPCs by clicking on them, and you click on 
monsters to attack them.

Combat is simplified in this demo. Click on the enemy
and they die, just like that. If only it worked that
way in the actual games!

Each quest is kept in it's own code file. The quests are:

Blubber Bladder quest:
  The simplest form of quest: Kill 3 blubbers and return 
  their bladders to the quest giver.
  
  Three unique things about this quest:
  
  1) It is randomly assigned to an NPC. If you are 
     eligible for the quest, there is a 50% chance 
     that any NPC will offer it to you.
  
  2) Blubbers only drop their bladders if you have
     the quest. In reality the quest object gives
     the bladder to you, not the Blubber mob.
	 
  3) If you attempt to talk to a different NPC while 
     carrying a bladder, they will refuse to interact 
     with you because of the smell. This demonstrates 
     how powerful the engine is: literally every NPC 
     in your game can be involved in a quest, without
     having any quest-specific code programmed into 
     them.
	 
Fireworks quest:
  A typical FedEx quest, but with a twist. The 
  Fireworks Sorcerer sends you on a series of errands
  to get packages for him from other NPCs. Each time,
  the other NPC is chosen at random, showing how 
  you can make your quests very dynamic. 
  
  When the quest has been done four times, the 
  fireworks expert puts on a fireworks display.
  
Dagger quest:
  A multi-step FedEx quest in which you have to get 
  items for several people in order to get a dagger.