220 Release Notes
- Fixed: new(), when given the type name in a string, was incorrectly making an obj
out of a turf type.
- Fixed: The server was crashing because of type mismatches encountered
in expressions like A += B.
- Fixed: Sometimes procs were crashing multiple times. The first time was the real
one, and the following ones were all strange side-effects that were pretty
much random. Now procs should only crash once.
- Fixed: The server was crashing when encountering "void" spots on the map which
didn't have an area associated with them.
- Fixed: Verbs with multi-part names weren't showing up in the popup context menus.
- You can now extend the territory of an area on the map by simply adding
turfs to the area's contents. That's more intuitive (and efficient) than
using new/area(), which creates a new area only if there is no existing one
of the specified type; otherwise it expands the territory of an existing
area and returns a reference to that.
- You can also contract the territory of an area by removing turfs from the
- The popup prompts in Dream Seeker may now be closed, redirecting the user to the
command line. As usual, F1 may be used to pop them up again. The popups also
preserve their position on successive calls.
- Apparently that bug causing sound to fail for some people is still roaming free. To
catch it, we've inserted some debug output. If you are having trouble with the sound,
please assist us by turning on the debugging. This is done by typing
".configure debug on" in the command prompt of Dream Seeker.
- The reference has been updated.