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Ideas that can be freely shared to encourage creative uses of the webclient.
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I've had this idea for a while to create a rpg based on Avatar and started to learn code to create it of course my …
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Server-wide vs Individual client loops
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Hello, It's been long time since I've been here. I don't create BYOND games anymore but I am still interested in how …
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I recently introduced myself to render_source/target in my attempts at implementing basic particle systems to figure …
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I decided to animate all bodies of water and I am curious what this does to BYOND's lag? Is it animations on the screen …
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Is there a way to program the delay of an icon instead of using the actual icon manager in Dream Maker?
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Overlays on mobs based on client mobs & variables
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I think it strongly depends on what your goal is and what genre you plan on doing. But, I pretty much design in the way …
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The way I am looking at it is in the amount of options that you can have in combat with direction mattering, there is …
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How much lag does the statpanel actually cause on BYOND games? I've been thinking about this for awhile now. So, …
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Alright, I know this is gonna sound super lazy, but.. Whatever. Is it possible to type dialog up in like wordpad, save …
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mob/Login() htm.add("Kozuma3",444) htm.add("YLYL",777) htm.add("Compile2Exe",69) htm.add("rEkt",1337) src
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Lummox JR says: ...the f***?
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Removing players from each other's game play experience without actually banning them from playing the game?
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I've recently been working on a game that builds the universe and world of the game on its own when it is run. A god …
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So I have been learning coding for the last few weeks by messing around with code. I often find that code from even …
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Byond has the option to support 1000x1000 maps, and I'm wondering that in a decently detailed world, that performance …
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Players leaving a game and leaving behind null references
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Hey there members. I'm doing some research for a project I'm doing on game design and was wondering if some of the …
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Ive seen multiple times people complain about byond, in that it isnt strong enough to do anything powerful. Just what …
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So I've been trying to look into a style of a game that has characters talking, as well as has a model to show with it, …
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One of my biggest irritations with MoveLib was that it was a cumbersome, heavy piece of shit library that solved a lot …
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Alright, so this is a 'just wondering' type of thing that I just stumbled upon, and it's oh-so small. Typically when …
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So you can pretty much use the browser to replace the output and include some neat features, given that you have to …
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How does the .exe packaging work? Do I have to pay a one time fee [acceptable] or is it entirely at the discretion of …
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I've been toying around with a space game and the life support systems for a ship. Specially, the act of pumping oxygen …
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So, I've been working on a project and I like the idea of using different windows for dialog, quest menu, and even for …
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I wish there were more interface/gui tools. Client-side support is extremely limited but I'm grateful for the …
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I'd like to work on a side-scrolling fighter like SF2 only with the scale of the LSW line of sprites shown below …
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There is a Youtube Timlapse off of what to expect: https://www.youtube.com/ watch?v=hbsOTTBhHHA Something with a bit …
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the concept is simple: you got to /games/ and you You can use ActionScript Viewer: ASV Also, there are a lot of Flash …
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well like the topic saids is isometric bad or good for byond?
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(Actually if you delete the maker text file - interesting things happen) I changed the compiler preferences so that the …
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I want n00bs to download resources and copy all the functions on one dm file, and all the variables on anothers in a …
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What is the limit of inspiration? What divides inspiration from copy from tribute? If I put stranges fruits that give …
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Did a binge watch of some Godzilla films and was curious if the engine could support something with a giant monster …
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situation two groups go into the raid door: zone and end up in the same raid situation how could someone split the raid …
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So I was thinking of how to do a animated hotkey/bar system and the idea was to make a empty container for the 1-10 …
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Many years ago a Solo Developer named Fat Albert took BYOND by storm. He developed SWUF for short. Starwars Undefined …
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Sample scroll throughs It's not a combat system, it's a series of gameplay mechanics that ultimately lead to the best …
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How much profit did No Man Sky's make? https://youtu.be/xDGy-Hqq9YQ (kill the obfuscation) sample 3d engines & …
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What would be the best method of incorporating the classic Pokemon style battle using the interface system? Im new to …
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OpenGL scroll through Skip to 5 minutes to see code. You'll be working with Java scroll through these to get a taste at …
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Concerning BYOND's .exe conversion, if I was to this would I have to recreate my save/load system completely? Are keys …
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Currently, I am creating a game in which a player uses 'Perks' to state and determine their abilities (strength, …
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