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0 |
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| Can you add, please, alternative opacity-blackness making possibilities? At least, "infrared_opacity". For example I …
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0 |
Open |
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| atom/movable proc, returns the turf the mob is on, after you go down the loc tree of atoms in atoms in atoms. same for …
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8 |
Open |
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| Can there be a flag/setting for DM to throw warnings whenever it detects completely unused/dead procs? It would help …
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0 |
Open |
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| There are some optimizations in filtered loops that you can't match with soft code, in particular loops over the world, …
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5 |
Redundant |
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| Seeing as most mice have them now, It'd be nice to move away from being limited to the ancient setup of three button …
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4 |
Open |
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| It would be nice to read associative lists from Byondapi in a single call.
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1 |
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| The description of the server, especially if you use non-Latin characters, goes beyond the limits that are allowed to …
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5 |
Open |
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| Add a toggle to disable particle rendering.
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1 |
Open |
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| It would be nice if there's more list builtins on the api like Add, Remove, Insert,..
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3 |
Open |
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| Iirc something was announced along this lines for 515 but. Can we get a datum, even if it's just /generator, that …
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5 |
Open |
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| Add client-like params to map controls to allow them to display what an atom can see as if they were the main map …
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0 |
Open |
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| "#FFFFFF" is null, but not the other way around
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2 |
Redundant |
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| Hi, I have a few suggestions for byondapi that could help with libraries. --- Exposing type IDs in header (likely an …
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0 |
Open |
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| Could we add the ability to disable the forced `EDGE_PERSPECTIVE`, when the `client.view` is equal to or smaller than …
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0 |
Open |
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| In animation() function, when you animate an object with icon_state as an argument, it doesn't change the start time of …
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0 |
Open |
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| Byondapi is getting overhauled prior to 515 moving to the stable channel.
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1 |
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| Before the Map Editor overhaul, when you had an area selected on the map and would right-click an object and select …
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0 |
Open |
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| Basically, tell a client to change the var of an active sound channel's sound over time. I primarily want this so i can …
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6 |
Open |
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| Custom GLSL/HLSL shaders in BYOND would be EXTREMELY useful for amazing visual effects. This would likely be difficult …
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9 |
Open |
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| tooltips on verbs in panels
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0 |
Open |
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| Collapsible everything would pair really well with the way DM is laid out but I'm guessing that'd be a bit of a task to …
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0 |
Open |
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| Context and current issues With large projects and hundreds of animate calls, many of which are on the same object and …
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1 |
Open |
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| It would be very useful for debug purposes and automatic code testing to be able to read the arguments on a proc path …
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1 |
Open |
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| I've noticed that when we rotate or flip icons in DM, they always spin or flip around their center. The thought is to …
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0 |
Open |
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| It would be cool if we could send a SOUND_UPDATE to fade sounds out, since I looking to work on an ambience feature …
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6 |
Open |
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| var/sound/s = sound(...) s.repeat = 1 s.repeat_offset = 20 s.end_offset = 30 Mainly for .ogg files since module …
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0 |
Open |
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| Currently there is a lot of uses of lists as a data storage mechanism, where the list stores a fixed number of known …
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2 |
Open |
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| As of right now, ss13 does icon conversion from/to base 64 by shoving it into a savefile and reading the ExportText() …
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0 |
Open |
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| You can animate filters that are applied to atoms but the only way to know which filter within the list is the one you …
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4 |
Not Feasible |
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| get_dist(src.loc, moon.loc)
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1 |
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| Made this video post in the discord, https://youtu.be/d6tp43wZqps Replied: [1:57 PM]Lummox JR: Very interesting video, …
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1 |
Open |
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| Would be really nice to have global proccalls. Global var accesses can be ignored.
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1 |
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| Mostly for SS13 hub. Custom hub address for world can allow more credibility for listed servers, and in some way be …
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0 |
Open |
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| ..() should produce a warning when there's no supercall to make.
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1 |
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| Could we have the icon that shows the grid/where our mouse is when hovering the map editor back again? With the new map …
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2 |
Resolved |
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| Object/mob image in right-click context menu displays all overlays and vis_contents regardless of …
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0 |
Open |
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| We used to have an outline around the tile under the mouse cursor in the map editor.
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1 |
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| Easier for auto-FILE_DIR-off people
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9 |
Open |
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| atom.mirror_planes would be an ID-list of numbers, sorted from low to high of plane indexes. Atoms with plane mirroring …
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0 |
Open |
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| If a specific, refined type like "sea" under the /turf/water/sea hierarchy is selected, the eraser should exclusively …
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0 |
Open |
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| The main request pertains to a feature that was omitted in the recent updates of the map editor for optimization …
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1 |
Open |
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| The number of recent environments is too limited!
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0 |
Open |
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| Found out about the gamepad macros and having fun applying them to the game finally. I'm interested in a feature where …
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0 |
Open |
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| I recently came across a weird little issue where a processed PNG file was loading with the wrong dimensions, this was …
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0 |
Open |
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| "new sight flags to image render regardless of mobs vision qualification(https:// www.byond.com/forum/post/2884097)" …
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2 |
Open |
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| When editing overlays, it's often easier for artists to export DMIs as a sheet. Opening a DMI file in any image editing …
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4 |
Open |
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| It's very useful to be able to set world.turf, control over the default type placed on z expansion, and knowledge that …
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1 |
Open |
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| The color matrix filter allows for a colorspace argument but can't be baked into an icon for use in icon operations …
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3 |
Open |
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| Global proc to dump sleeping procs by name, for debuggging garbage collection and long term metrics
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4 |
Open |
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| More Displacement map/Alpha mask filters flexibility.
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3 |
Open |
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