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Help you help us.
0
 
A setting for particles to let them fade in, it would work exactly the same as the current fade setting, but on the …
7
Open
 
Configuration is a terrible enemy. It can be done at build time with dm source files, or at runtime in a variety of …
15
Open
 
A great way to lower memory cost when reusing a list across thousands of atoms is to keep it in one place, and …
0
Open
 
Proper CLI behaviour would be a godsend
5
Open
 
Improvements that will make this usable for actual magic
3
Open
 
Hey Lummox, I annoyed you about this in the ByondDiscord a week or so ago, but never got around to making a feature …
0
Open
 
I keep farting around and trying to make libraries for byond that nobody will ever use, and one of the ones I keep …
3
Open
1
Open
 
Let's say I want to create a new /mob/moth, and typecast it at the same time. While I could do... var/mob/moth/player = …
5
Open
 
Documenting compilation changes intended for 515 that got included in 514.1586.
2
Resolved (514.1586)
 
Currently, I use Dream Daemon to be able to easily read out runtime logs, world logs, etc when iterating on new …
0
Open
 
Artifacts from a successful run of dm are always placed next to the dme. External tooling can be used to manage the …
0
Open
 
I think it would be amazing to get some updates related to icons, at the moment we can not change an animation's speed …
18
Open
 
We have quite a few objects on our map that are technically in view, but will never be visible, like pipes under the …
8
Open
 
lists of associative keys/values
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24
Open
 
A nice complement to view() would be the ability to check if one atom would be returned form the view() of another …
4
Open
 
world.timeofday is only accurate to the nearest decisecond, this is limiting if you want to measure a time frame …
0
Open
 
A native proc or even just a variable on the client itself to check if it's a guest or a logged in user would clean up …
11
Open
 
Add the map() proc, that is available in some other languages, though the only one I reference currently is the arduino …
1
Open
 
When inserting new states into a blank icon object it should resize the icon to the inserted state's width and height …
1
Open
 
The color matrix filter allows for a colorspace argument but can't be baked into an icon for use in icon operations …
0
Open
5
Redundant
 
Would it be possible to have the compiler do an optimization step to flatten static strings embedded in other strings? …
1
Open
 
Mainly a QOL thing, and basically what it says on the tin. i.e. flick uses an icon state with 3 frames with a delay of …
1
Open
 
Version of view() that ignores darkness completely
9
Redundant
 
Would it be possible to have some more specific debugging for runtime errors? For example, say I have two files: …
11
Open
 
I think this would be really good QOL and easy to make, probably I'm suggesting to add a better way to access your …
1
Open
 
`return .` currently compiles to a `GETVAR dot`, then `RET`. `return` currently compiles to `END`, with the dot being …
3
Resolved (514.1585)
 
Because clicking lightbulbs is fun... To an extent.
4
Open
 
The ability to compile a source into a EXE via DreamMaker. Keep the ads, keep the splash screen.. let us market and get …
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43
Open
 
I would like to propose that we get a way to collect current server listings from the hub. The current BYONDexe is a …
2
Open
 
It would be very nice if there was a hearers() function that is identical to viewers() except it doesn't depend on …
5
Open
 
Float plane currently resolves "top down" the stack of overlays it's in. So if object A and B are both floating with …
0
Open
 
The ability to overload the "in" operator to allow for the full recreation of a list datum/structure …
8
Open
 
mob Login() var a,b,c = get() world
10
Open
 
var obj/o = new o.mask_bound_x = 8 o.mask_bound_y = 8 o.mask_bound_width = 24 o.mask_bound_height = 24 The ability to …
4
Open
 
spawner var/_path New(path) ..() _path = path var/spawner/spawner = new(/some/thing) // warning > new: This appears …
0
Open
 
So uh, this maybe requires some context. In /tg/ code, we use vis_contents as a way to "fake" z level layering. So …
5
Open
 
Currently, when you click on a verb in a right click context menu and a verb panel, the client attempts to fill in all …
0
Open
 
Problem Since you mentioned DMIv5 recently, I figured now would be the time to mention one of the biggest problems …
0
Open
 
When editing overlays, it's often easier for artists to export DMIs as a sheet. Opening a DMI file in any image editing …
2
Open
 
Let's say I've got an animation that I want to run on an object that repeats, but I don't want the animation to start …
3
Open
 
It'd be neat to be able to see the size of the current draggable tool (selection, square, etc) in the icon editor. This …
1
Open
 
It'd be nice to be able to crop and shift every frame of every state of an icon in the DMI editor. I feel like a good …
0
Open
 
Linux can decode JSON 10x faster than windows, and is half the speed for list operations.
1
Open
 
This is more of a large ask I know, technical writing is hard, and putting code on paper, from experience, is a real …
0
Open
 
In very much the same theme as https://www.byond.com/forum/ post/2784074 Anything that can be done to make side_map's …
0
Open
 
One of the major issues with sidemap, at least on /tg/ code, is is that when a conflict happens on one part of the map …
0
Open
 
I'm not sure if I'm just making a mistake here, but it seems like there's no way to get the cost of a client deletion, …
0
Open
 
There really should be a warning on https://secure.byond.com/docs/ ref/#/proc/locate in the same style as …
0
Open
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