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Help you help us.
0
 
https://i.imgur.com/ fQf3M8G.png I don't know how to properly explain it but it would honestly be amazing if there was a …
3
Open
 
The ability to, once maptext is initialized, have certain map-text strings be click-able. Thus able to do things like …
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28
Resolved (513.1490)
 
So, when the map control zoom parameter is at 0, it stretches to fit available space. But you can't get that …
5
Open
 
Descriptive Problem Summary: There are two types over overlays - those that inherit dir from their parent, and those …
1
Open
 
Currently the Move() proc handles all behavior from the mover's perspective from checks to actual execution of the …
0
Open
 
/client/proc/Crashed(signal)
6
Not Feasible
 
Several users have asked for the color selection dialog to support hex codes, but there doesn't seem to be a dedicated …
1
Resolved (513.1498)
 
Give banned players clickable links for appealing their ban.
0
Open
 
There should be a way to manage Dream Daemon (remotely or otherwise) via a JSON? API. Perhaps it should be a command …
12
Open
 
An option during an installation to allow BYOND to run from a single file, such as a USB drive. Since the installation …
7
Open
 
When there are two identical icon states in an icon, it's easy to overlook that in the editor.
2
Resolved (513.1497)
 
Like , , , , ...
19
Resolved
 
There are so many (literal) edge cases that can mangle utf-8 with making copytext count bytes. If the first byte of …
7
Resolved (513.1493)
 
VIS_INHERIT_ICON_STATE should use movement states like an overlay does. Or VIS_INHERIT_ID if that'd make more sense …
2
Resolved (513.1493)
 
We have text2acsii, but with the addition of utf support, there is a need for text2utf. I suggest replacing the …
5
Open
 
The alpha mask filter should allow you to use the source image as the mask and vice-versa, with a flag.
1
Resolved (513.1491)
 
lists of associative keys/values
19
Open
 
Currently, the only reliable way of checking whether a list is associative or not (as far as I know) is "{" == …
1
Open
 
Something like a VIS_INVISIBLE vis_flag that makes things invisible when inside vis_contents? Would be useful for …
7
Resolved (513.1491)
 
There are use cases where it makes sense to allow an object to have a turf in its visual contents that will ultimately …
1
Resolved (513.1492)
 
Not really needed, just a convenience thing. Like a symbol that means `thing = thing` in a list. var/list/a = list( a = …
3
Open
 
Per a discussion on Discord, it'd be neat if view/oview could be given a third flag, sight, to override the given's …
0
Open
 
When read in a text editor maps have a (1,1,1) portion of text, it would be nice to have it instead be the max xyz …
0
Open
 
A basic configurable precompile step would be useful for tooling for some of the larger projects. Something as simple …
9
Open
 
Support for SHA1 hashes would be nice.
2
Resolved (513.1490)
 
Maptext could stand to wrap better when breaking up long words with underscores or hyphens.
1
Resolved (513.1491)
 
New skin parameters
1
Resolved (513.1490)
 
New escape sequences for including characters by code
1
Resolved (513.1490)
 
The reference needs a face lift!
1
Resolved (513.1490)
 
The animate() proc can now be called with an associative list of appearance vars to change, instead of using the …
1
Resolved (513.1490)
 
atom.plane could stand to be more versatile.
1
Resolved (513.1490)
 
Multiple new filters have been added to BYOND 513.
1
Resolved (513.1490)
 
A quick alternative to combining min() and max() to clamp a value to a specific numerical range would be helpful.
1
Resolved (513.1490)
 
We need a built-in proc that combines isobj() and ismob().
1
Resolved (513.1490)
 
it'd be neat if it was possible to get the \ref (or tag) value of an object or path or any sort of data using a …
14
Resolved (513.1490)
 
I did some popularity polling on the explicit istype() checks on the /tg/station codebase and /list is pretty high up …
4
Resolved (513.1490)
 
Layering at the moment is linear which restricts some very nice looking possible features involving effect layers …
6
Resolved (513.1490)
 
currently, animate allows us to create keyframes by supplying new transform or pixel offset values. These will …
6
Resolved (513.1490)
 
Being able to render something and reuse it multiple times, or as input to a filter, could be very useful.
1
Resolved (513.1490)
 
The ability to simply 'check' if a Sound is playing on a particular channel already. I'd like this ability so that I …
2
Resolved (513.1490)
 
it would be EXTREMELY convenient to be able to have a set of 2 read only variables that tell us exactly how wide and …
5
Resolved (513.1490)
 
Why are we so conservative about trigonometric functions? I'd like to see tan, cot, and perhaps sec or csc, as well as …
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36
Resolved (513.1490)
 
I'm not sure how feasible this is while BYOND is stuck on a dated version of IE, but do you think there's a way Unicode …
4
Resolved (513.1490)
 
I already know byond keeps track of how long it takes to send out client map updates (internally called sendmaps() …
16
Open
 
Currently atom.uncrossed() has no way to determine where the uncrossing atom is going to go reliably, unlike …
1
Open
0
Open
 
Some internal objects need to be changed to improve server stability.
1
Resolved (512.1485)
 
I don't want my game to show players ads any more, can you perhaps at some point develop a system where hub owners can …
19
Open
 
Currently, the state of Dream Maker's file inclusion checkboxes will always override the state of the DME file, and …
5
Open
 
I am suggesting a new variable, client.zoom, which would affect the way view is calculated and enforced. By default, …
9
Open
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