Subject
Replies
Started By
0
 Editor highlighting based on the RGB value of the string/rgbhttps://i.imgur.com/ fQf3M8G.png I don't know how to properly explain it but it would honestly be amazing if there was a …
3
Open
 maptext ClickabilityThe ability to, once maptext is initialized, have certain map-text strings be click-able. Thus able to do things like … Page: 1 2
28
Resolved (513.1490)
 map's zoom 0 overhaulSo, when the map control zoom parameter is at 0, it stretches to fit available space. But you can't get that …
5
Open
 Overlays that inherit dir are indistinguishable from those that don'tDescriptive Problem Summary: There are two types over overlays - those that inherit dir from their parent, and those …
1
Open
 Better Move() configurabilityCurrently the Move() proc handles all behavior from the mover's perspective from checks to actual execution of the …
0
Open
 Serverside Client Error Response/client/proc/Crashed(signal)
6
Not Feasible
 Color dialog hexadecimal codesSeveral users have asked for the color selection dialog to support hex codes, but there doesn't seem to be a dedicated …
1
Resolved (513.1498)
 Make ban appeal links clickableGive banned players clickable links for appealing their ban.
0
Open
 Dream Daemon management APIThere should be a way to manage Dream Daemon (remotely or otherwise) via a JSON? API. Perhaps it should be a command …
12
Open
 Running BYOND on a USBAn option during an installation to allow BYOND to run from a single file, such as a USB drive. Since the installation …
7
Open
 Highlight duplicate states in icon editorWhen there are two identical icon states in an icon, it's easy to overlook that in the editor.
2
Resolved (513.1497)
 Accentuation on the pagerLike ã, õ, á, ó, é...
19
Resolved
 A version of copytext that counts by charactersThere are so many (literal) edge cases that can mangle utf-8 with making copytext count bytes. If the first byte of …
7
Resolved (513.1493)
 vis inherit icon state using movement statesVIS_INHERIT_ICON_STATE should use movement states like an overlay does. Or VIS_INHERIT_ID if that'd make more sense …
2
Resolved (513.1493)
 Add text2utfWe have text2acsii, but with the addition of utf support, there is a need for text2utf. I suggest replacing the …
5
Open
 Alpha mask swapThe alpha mask filter should allow you to use the source image as the mask and vice-versa, with a flag.
1
Resolved (513.1491)
 Lists of Associative Keys/Valueslists of associative keys/values
19
Open
 A way to check if a list is assoc or notCurrently, the only reliable way of checking whether a list is associative or not (as far as I know) is "{" == …
1
Open
 A way to render things invisible to vis_contentsSomething like a VIS_INVISIBLE vis_flag that makes things invisible when inside vis_contents? Would be useful for …
7
Resolved (513.1491)
 Always allow turfs in visual contentsThere are use cases where it makes sense to allow an object to have a turf in its visual contents that will ultimately …
1
Resolved (513.1492)
 Short-hand way of making x = x things in listsNot really needed, just a convenience thing. Like a symbol that means thing = thing in a list. var/list/a = list( a = …
3
Open
 "sight" param for view-like procsPer a discussion on Discord, it'd be neat if view/oview could be given a third flag, sight, to override the given's …
0
Open
 Modification to dmm filesWhen read in a text editor maps have a (1,1,1) portion of text, it would be nice to have it instead be the max xyz …
0
Open
 Configurable precompile stepA basic configurable precompile step would be useful for tooling for some of the larger projects. Something as simple …
9
Open
 sha1()Support for SHA1 hashes would be nice.
2
Resolved (513.1490)
 Maptext wrappingMaptext could stand to wrap better when breaking up long words with underscores or hyphens.
1
Resolved (513.1491)
 inner-size and outer-sizeNew skin parameters
1
Resolved (513.1490)
 \x, \u, \U escapesNew escape sequences for including characters by code
1
Resolved (513.1490)
 Reference updateThe reference needs a face lift!
1
Resolved (513.1490)
 animate() improvementsThe animate() proc can now be called with an associative list of appearance vars to change, instead of using the …
1
Resolved (513.1490)
 plane upgradesatom.plane could stand to be more versatile.
1
Resolved (513.1490)
 513 filtersMultiple new filters have been added to BYOND 513.
1
Resolved (513.1490)
 clamp()A quick alternative to combining min() and max() to clamp a value to a specific numerical range would be helpful.
1
Resolved (513.1490)
 ismovable()We need a built-in proc that combines isobj() and ismob().
1
Resolved (513.1490)
 function for \refit'd be neat if it was possible to get the \ref (or tag) value of an object or path or any sort of data using a …
14
Resolved (513.1490)
 Speed up list checks using internal type informationI did some popularity polling on the explicit istype() checks on the /tg/station codebase and /list is pretty high up …
4
Resolved (513.1490)
 Better layeringLayering at the moment is linear which restricts some very nice looking possible features involving effect layers …
6
Resolved (513.1490)
 JUMP_EASINGcurrently, animate allows us to create keyframes by supplying new transform or pixel offset values. These will …
6
Resolved (513.1490)
 Rendering targetsBeing able to render something and reuse it multiple times, or as input to a filter, could be very useful.
1
Resolved (513.1490)
 New Sound OptionsThe ability to simply 'check' if a Sound is playing on a particular channel already. I'd like this ability so that I …
2
Resolved (513.1490)
 maptext_display_width and maptext_display_heightit would be EXTREMELY convenient to be able to have a set of 2 read only variables that tell us exactly how wide and …
5
Resolved (513.1490)
 TrigonometryWhy are we so conservative about trigonometric functions? I'd like to see tan, cot, and perhaps sec or csc, as well as … Page: 1 2
36
Resolved (513.1490)
 Unicode supportI'm not sure how feasible this is while BYOND is stuck on a dated version of IE, but do you think there's a way Unicode …
4
Resolved (513.1490)
 sendmaps() tick percent costI already know byond keeps track of how long it takes to send out client map updates (internally called sendmaps() …
16
Open
 Giving atom.Uncross() a location arg like atom.Exit()Currently atom.uncrossed() has no way to determine where the uncrossing atom is going to go reliably, unlike …
1
Open
0
Open
 Internal refactor for stabilitySome internal objects need to be changed to improve server stability.
1
Resolved (512.1485)
 Let game owners pay for their game to be ad freeI don't want my game to show players ads any more, can you perhaps at some point develop a system where hub owners can …
19
Open
 Force Dream Maker's checkboxes to reflect changes to the DME.Currently, the state of Dream Maker's file inclusion checkboxes will always override the state of the DME file, and …
5
Open
 New variable: client.zoomI am suggesting a new variable, client.zoom, which would affect the way view is calculated and enforced. By default, …
9
Open
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