I have a little problem it seems...
Since step_to() and walk_to() don't work if the target if further than world.view * 2, I have no way of moving my mobs very big distances. Of course there are other procs (step_towards, walk_towards), but they don't take obstacles into account.
Is there any way around this?
ID:177583
Aug 24 2002, 9:00 am
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Aug 24 2002, 9:08 am
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You might try Deadron.PathFinding and see if it suits your needs.
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In response to Air Mapster
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Air Mapster wrote:
You might try Deadron.PathFinding and see if it suits your needs. Fantastic. Another thanks to Air Mapster. :) |