okay my tree system is workin gree but but what i want to happen in stead of rather deleting the tree i would like it it to regrow from a stum to a tree again
i tried
icon_state= '' //doesnt have an icon state dont worry it works
but it won't let me cut the tree down?
ID:168182
Nov 30 2005, 2:06 pm
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huh?
1. write problem "I want this to happen, but i dont know how to do it. i've tried this and this but i cant figure it out" 2. list of wants " 1. how do i do this? 2. if i have this, then how could i do this? " |
In response to Vito Stolidus
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wut u mean reset variable
o and for the other guy turf/tree icon = 'tree.dmi' icon_state= "" density = 1 var/state = "Growing" verb/Deluxe_Cut() set src in oview(1) if((locate(/obj/axe) in usr.contents) && src.state == "Growing") usr << "You try to cut down the freakin tree you freakin tree killer!" spawn(25) state = "Dead" new/obj/wood(usr) usr.items+= 1 usr << "You get some logs." icon_state = "Stump" density = 0 spawn(25) new/turf/tree(src.loc) |
In response to Hobowantdollar
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have delete old tree
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In response to Rky_nick
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wut u mean by have delete old tree
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In response to Hobowantdollar
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turf/tree fix... turf/tree The code you posted is flawed... It creates a new tree while one is originally there, but in stump form, and it creates it at the same time it gets cut down, unless I'm reading it wrong. --Vito |
In response to Vito Stolidus
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thnx
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In response to Hobowantdollar
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Hobowantdollar wrote:
wut u mean reset variable Use the <_dm> and <_/dm> without the _ to post DM code. It's a lot easier to read. |
--Vito