For example, a frame delay of 0.5
Would it be possible?
It should be useful to specify more accurate animation speeds than with only integers.
ID:132949
Jul 20 2009, 2:06 am
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In response to Lummox JR
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Lummox JR wrote:
Nielz wrote: Yes that's true about the world.tick_lag, but that affects every icon in the game, so I was wondering if there would be a way to do this for individual icons. But if it really isn't possible, then, oh well. |
Since each animation tick is an integral event, using anything but an integer for a frame delay would be quite impossible. However you can modify world.tick_lag so that each tick represents a shorter interval of time.
Lummox JR