ID:265802
Dec 3 2007, 7:38 pm
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Mpt sure where tp rant about this but here the REO 2 CPU Profile. Still not sure whats making it lag but am pretty sure its only the movments of the AI within teh game :/...
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In response to Keeth
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umm I rand that for 3 rounds, 600 zombies, moving at a random speed of 5,18, and no I didnt notice :O
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In response to Darker Emerald
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How long is "3 rounds"?
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In response to Keeth
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dunno those rounds all together were at least 45 mins long
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What is proc/clean_up_the_rest? What does it do? It seems that you could optimize that.
George Gough |
In response to KodeNerd
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Thats what cleans up whats left at the end of a round say.. deleting zombies, obj, stuff that is unneeded so we can load a diffrent map to play on so thats normal...
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In response to Darker Emerald
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Make sure that your connection is not the reason that it is slow; but for now I will assume a LAN test.
Try looking at all of the procs that were called 1000+times and seeing if they can be optimized some. That may give you more speed. George Gough |
In response to KodeNerd
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KodeNerd wrote:
Make sure that your connection is not the reason that it is slow; but for now I will assume a LAN test. Also look at the procs which call those procs and see if you can't make them call those procs less often for the same effectiveness. For instance, if you call one proc 800 times every minute, that might be on the excessive side. See if you can think of a method that can do the same amount of work of that proc in a more effective way so you don't have to call it so often. |
In response to Jtgibson
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Jtgibson wrote:
Also look at the procs which call those procs and see if you can't make them call those procs less often for the same effectiveness. I did not think of that. To bad you could not tell that from the profile. George Gough |
And how many zombies were in the world?
(Also, have you noticed that you seem to have a procedure that isn't ending?)