mob
verb
Who()
Update_Who()
winshow(usr,"SocialMain",1)
proc
Update_Who()
var/Row = 1
for(var/mob/player/M in MasterPlayerList)
Row++
src << output("[M.name] <i>([M.key])</i> [M.AFK]","WhoGrid:1,[Row]")
Row++
src << output("<b>Player count:</b> [length(MasterPlayerList)]","WhoGrid:1,[Row]")
winset(src,"SocialGeneral.WhoGrid","cells=1x[Row]")
Problem description:
Code works fine after calling it a second time??
Why not just work the first time?
Other then that I usually write out the whole path to my skins: