It's looking great my man!


Nichibotsu graphical update



Coloured Kimono and Pants
I didn't get around to finishing all of the dog's items today, but hey don't worry as I'll still be revealing that doggo soon and I got someone to show you all, the Professor!

He's a little slow at speeding up, and when he does he won't be running past anyone on a straight stretch. He also doesn't climb things too well. He makes up for all of this with a large health pool, some boots that make him jump very high and a shield he can place on himself and allies.

Most importantly though, he has a portal gun that creates temporary portals to areas throughout the map, space and time. Some give you an opportunity to enter/leave, some drop you into the middle of the air and all can be entered by the Weredude so be careful where you decide to use your very long portal cool down.

Plans are still a-go to test our new roster of characters, map and game mode next weekend so be sure to join our discord to stay up to date/fan me to stay up to date on Beware of the Weredude! https://discord.gg/vyXPFjY

Edit: Bad gif quality.

Was playing with light fx and ended up doing this. Also, my weredudes sketches have had facelifts.





Make a tweeter totter and follow this game: https://mobile.twitter.com/feed_the_game
Got a random hankering to do something in BYOND 3Dish visualizer (no DLLs used)
Kinda tempted to make a small 3D ARPG using this

edit: bonus funion ring

Medic Class is coming together.

Medics can deploy a medcrate at will that heals all players within a 32px range and can't be placed on dense spots. If you have one already deployed, it removes the old one upon placing a new one.

Also bare in mind that you can only redeploy a medcrate once every 30 seconds.
In response to Kumorii
I'll charge you $500 to make a banner for Feed. I have this really cool font called Comic Sans.
---
PS, it's looking great buddy.
Resurrect...
I've got two new games, Maine Cap 'n Stem Adventure:
http://jacobabrennan.github.io/capstem

And Goblin-Like:
http://jacobabrennan.github.io/goblinlike

They both have github pages where you can submit bug reports or check out the code:
http://github.com/jacobabrennan/capstem
http://github.com/jacobabrennan/goblinlike



Cap 'n Stem is a platformer in the spirit of old Mario / Sonic games. You can throw little debt collectors at villains Sally & May.

Goblin-Like is a simplified old school Roguelike in the tradition of Moria.
That's some pretty pixel art.
In response to IainPeregrine
In response to IainPeregrine
IainPeregrine wrote:

Cap 'n Stem is a platformer in the spirit of old Mario / Sonic games. You can throw little debt collectors at villains Sally & May.

Are either of these using BYOND at all?

FYI: A minor bug occurred while jumping up to this platform. I wasn't able to jump once reaching the top. After I drop down on the right side to a lower platform, I am able to jump again.


In response to Lummox JR
Lummox JR wrote:
That's some pretty pixel art.

Thanks! That's my sister and her husband. The game was made for her, you can find out why here: https://www.youcaring.com/frankielomen-881707/update/ 705603?fb_action_ids=10100407892861274&fb_action_types=youca ringcom%3Apost

:(

PopLava wrote:
Are either of these using BYOND at all?

Nope, but I figure some of the folks here who like my games would like to know about them.

FYI: A minor bug occurred

Thanks for the report. I'm aware of this, and will fix it for a 1.0 release (currently beta). Feel free to open an issue on github, though, as that would help me track it :)
In response to Kozuma3
Kozuma3 wrote:

Cosy.
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