proc
BurnEffect()
var/GAME_MOB/P = usr
usr << "TESTTTT!"
src.overlays += 'Art/Jutsus/BurnEffect.dmi'
src << "Only a test!."
burn_dmg = round(25) + round(P.ninjutsu/1.255)
src.health -= burn_dmg
spawn(100)
src.overlays -='Art/Jutsus/BurnEffect.dmi'
Problem description:
Im trying to make a burn effect when i shout my technique the overlays work fine but the damage and the text doesnt work can you help me so i can learn from my error. (i want that the effect do like exemple 25 damage each 4 second and when the spawn(100) come the effect stop. )