Been working the last 3 months nonstop into a huge update for Azusa;
But, I cant hide my favourite feature is this silly one:


Managed to make statues at runtime, hope this works out as it did in the tests...

Check out more about the update here:
http://www.byond.com/forum/?post=2347161


Power-Ups now drop & Now when in trouble PUSH the bomb away!
In response to Ganite
Ganite wrote:


Power-Ups now drop & Now when in trouble PUSH the bomb away!


The explosion should stop at the cubes, methinks

I've been playing BombTag recently. It actually had me in the mood to try a clone.
In response to Bl4ck Adam
I've been playing that to and please don't I make a DBZ game u make DBZ game I make bomberman now you wanna do it smh.
In response to Ganite
Ganite wrote:
I've been playing that to and please don't I make a DBZ game u make DBZ game I make bomberman now you wanna do it smh.


Well, not even lmao. I was doing the dbz thing long before I knew about the forums, let alone you. As far as bomberman, I told my friend that I should make one as we played bombtag. It's just kinda funny to see someone actually making one when I check forums.
Been working on this for a while, and holding off posting screenshots because I wanted to do it as a surprise. New Plunder Gnome:

Basic Gameplay: https://www.youtube.com/watch?v=EOppK_3D_bI

4 team match up, and new results screen:




The game is now downloadable, so give it a try!: byond://iainperegrine.PlunderGnome
In response to Inutaishos
Inutaishos wrote:
Been working the last 3 months nonstop into a huge update for Azusa;
But, I cant hide my favourite feature is this silly one:


Managed to make statues at runtime, hope this works out as it did in the tests...

Check out more about the update here:
http://www.byond.com/forum/?post=2347161

Fez de que modo? Espero que não esteja usando blend, mas sim blend_mode, appearance_flags e uma Color matrix para não ficar gerando ícones toda vez.
In response to Inutaishos
Inutaishos wrote:
Been working the last 3 months nonstop into a huge update for Azusa;
But, I cant hide my favourite feature is this silly one:


Managed to make statues at runtime, hope this works out as it did in the tests...

Check out more about the update here:
http://www.byond.com/forum/?post=2347161

Nice feature. I hate the color of the statues though.
It sort of looks like you just darkened the base states or so.

Instead, just set the color of the statues to gray scale.

var/matrix/color_mat=list(0.33,0.33,0.33,0.59,0.59,0.59,0.11,0.11,0.11)
color=color_mat




an example of what it does. I just snipped a piece of your screenshot and applied the code.
In response to Bl4ck Adam
Bl4ck Adam wrote:
Inutaishos wrote:
Been working the last 3 months nonstop into a huge update for Azusa;
But, I cant hide my favourite feature is this silly one:


Managed to make statues at runtime, hope this works out as it did in the tests...

Check out more about the update here:
http://www.byond.com/forum/?post=2347161

Nice feature. I hate the color of the statues though.
It sort of looks like you just darkened the base states or so.

Instead, just set the color of the statues to gray scale.

> var/matrix/color_mat=list(0.33,0.33,0.33,0.59,0.59,0.59,0.11,0.11,0.11)
> color=color_mat



an example of what it does. I just snipped a piece of your screenshot and applied the code.


Thank you guys, got some changes in it; its way better now, I will post an screenshot whenever the game updates
In response to IainPeregrine
IainPeregrine wrote:
Been working on this for a while, and holding off posting screenshots because I wanted to do it as a surprise. New Plunder Gnome:

Basic Gameplay: https://www.youtube.com/watch?v=EOppK_3D_bI

4 team match up, and new results screen:




The game is now downloadable, so give it a try!: byond://iainperegrine.PlunderGnome

Wow! Dude let's all play this one of these saturday's coming up! =)
In response to Ganite
Ganite wrote:


Power-Ups now drop & Now when in trouble PUSH the bomb away!

Gonna start this off with an apology, I'm Canadian, I don't like to bother - But I also own many bomberman games, got 4 controllers for my SNES just to play couch chaotic bomberman. I'm a bomberman. I like that you're making a bomberman game on the BYOND engine, very cool. Keep on posting your progress! <3

For the love of god though:
Make it so you need a powerup before you can move bombs.
Consider making bombs slide when touched, so rather then hopping 64 pixels it would slide until it hits a dense object.
Make explosions destroy bombs.
And make explosions stop once they hit something, explosions shouldn't pass through multiple dense objects, if the explosion hits a box it'll destroy that box but not the boxes behind it and if the explosion hits a brick wall well it doesn't do anything in that direction.


edit: more demands
In response to Flame Guardian
Flame Guardian wrote:
Ganite wrote:


Power-Ups now drop & Now when in trouble PUSH the bomb away!

Gonna start this off with an apology, I'm Canadian, I don't like to bother - But I also own many bomberman games, got 4 controllers for my SNES just to play couch chaotic bomberman. I'm a bomberman. I like that you're making a bomberman game on the BYOND engine, very cool. Keep on posting your progress! <3

For the love of god though:
Make it so you need a powerup before you can move bombs.
Consider making bombs slide when touched, so rather then hopping 64 pixels it would slide until it hits a dense object.
Make explosions destroy bombs.
And make explosions stop once they hit something, explosions shouldn't pass through multiple dense objects, if the explosion hits a box it'll destroy that box but not the boxes behind it and if the explosion hits a brick wall well it doesn't do anything in that direction.


edit: more demands


this :)
The game is in early stages and all that has been added besides a Power-Up to push the bombs think I'm going to keep it as is.
I just released a separate version of an 8 year old project that looks much like the old version if you don't know what to look for. Spreadsheets, man. Spreadsheets are the future. ;)

In response to Bl4ck Adam
Bl4ck Adam wrote:
Inutaishos wrote:
Been working the last 3 months nonstop into a huge update for Azusa;
But, I cant hide my favourite feature is this silly one:


Managed to make statues at runtime, hope this works out as it did in the tests...

Check out more about the update here:
http://www.byond.com/forum/?post=2347161

Nice feature. I hate the color of the statues though.
It sort of looks like you just darkened the base states or so.

Instead, just set the color of the statues to gray scale.

> var/matrix/color_mat=list(0.33,0.33,0.33,0.59,0.59,0.59,0.11,0.11,0.11)
> color=color_mat



an example of what it does. I just snipped a piece of your screenshot and applied the code.

Can be simplified to just

color = list(0.33,0.33,0.33,0.59,0.59,0.59,0.11,0.11,0.11)


I believe, don't think there's any reason to store a separate variable
Anti stuff. Got the hub up, very close to having a working gameplay loop finished. Just need to work out why sometimes the assassin being killed doesn't reset the round.


:thinking:


Dogs can hold rifles in their mouths. It looks a little odd. Luckily they can't fire them.


They can however both carry and use halberds, in this case to murder a shirtless nobleman.


Very strange sermon.


UNLIMITED DEER WORKS.
Yut Put set the Unlimited Deer Works on fire. >:
Also the rest of the map.

Yut Put wrote:
http://www.byond.com/games/YutPut/LEGEND

I'm so glad this project could be brought back to life.
Page: 1 2 3 ... 315 316 317 318 319 ... 349 350 351