ID:2362841
Apr 18 2018, 10:02 am
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Only happen with one project, others the performace is identical to the offline play when I join. What thing could cause that?
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Apr 18 2018, 12:49 pm
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Literally anything. Sharing the stats in the profiler could help narrow down the cause. Put #define DEBUG anywhere in your code, run the game, go into the console (default F1) and click server -> profile. Click Start and play the game for a little bit. Hit Refresh and then post a screenshot of the results here.
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In response to Reformist
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Offline vs Localhost
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Lag may be the wrong word, it's more like a wrong frame skip. I tried disable procs and decrease the size of the map. I'll keep trying some things.
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In response to Reformist
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Reformist wrote:
Put #define DEBUG anywhere in your code, You can't do that now. If it's not in the main .dme that #define line will no longer do anything. |