I'm currently trying to experiment with various resources at my disposal. Right now im trying to get down a proper output for certain verbs. In the interface I provided, i have two different output windows, one for OOC, the other for a couple of verbs ranging from Say, Roll Dice, Whisper etc etc.
Can somone please help me figure out what in the world I need to code in order to limit the verbs to their respective output window xD
ID:933279
Aug 15 2012, 9:11 pm
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Aug 15 2012, 9:37 pm
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Use the output() proc (in conjunction with the << output operator) to send certain things to specific controls.
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In response to Kaiochao
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Would it be too much if I asked for an example :3
I've tried doing that multiple times, no success. Im just basing it off the fact im new to coding and I can't learn from the dm files and such as well as a i can with other people xD. The code I input doesnt work and just keeps placing the messege right in the same output box regardless of what I have edited and done to it :( |
In response to GreatoP3DO
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Can you show us what you've tried so we can see were the misunderstanding lies?
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In response to DarkCampainger
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Say(msg as text) |
I'm going to show you the EASIEST way for updating outputs. So if you've made a new skin, perhaps you can just change the variable instead!
All right! First thing is first. Type in var/OOCoutput="OOC.output" Very easily done. That is what I do when I do a little change in my skin with outputs. Let's say if you've switch the OOC output has a default output, and all say messages gets in tide-up. The handy dandy variable changes, work's just fine! Or let's say you've made a new skin completely, you can just change the path on the variables, and than, there you go! 2 seconds of updating the paths. Instead of spending at least 15 minutes updating the paths. I hope my strategy helps you! |