ID:155076
Sep 26 2011, 8:32 am
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Alright, so ive been screwing around with this for about 2-3 weeks now, and im unable to figure out how to do this, maybe its the lack of time ive had to work, im unsure. Anyway, how would you allow a mob with a Higher Speed stat, to move faster than one with a lower speed stat? And make it rather different, as if a mob with 1 speed attacking/moving, and a mob with 10 speed attacking/moving had significantly different timing.
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In response to Lugia319
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Lugia319 wrote:
I try to use speed as a modifier when I apply it. A speed of 10 results in a multiplier of 1 (10/X). Soooooo, you could try something like this. > mob The main issue that I've come across is that it seems hella hard to balance (and possibly not fun for people at low levels having a long delay). But hey, if you figure it out, send me a page man. Hmm, i was trying * + - and all, never thought of using /... and players wont have these delays, only mobs will. |
In response to XxLucifersJesterxX
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XxLucifersJesterxX wrote:
Lugia319 wrote: > > mob The main issue that I've come across is that it seems hella hard to balance (and possibly not fun for people at low levels having a long delay). But hey, if you figure it out, send me a page man. Players are mobs? |
In response to XxLucifersJesterxX
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You can add more clauses but yeah, hope it works for you.
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In response to Ocean King
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Ocean King wrote:
XxLucifersJesterxX wrote: > > > mob The main issue that I've come across is that it seems hella hard to balance (and possibly not fun for people at low levels having a long delay). But hey, if you figure it out, send me a page man. Mobs as in enemies/AIs, honestly that should have been obvious. |
In response to XxLucifersJesterxX
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"Mobs as in enemies/AIs, honestly that should have been obvious."
Erm, a Mobile Object. AKA, any object designed to move freely. Includes players, AI, trains, cars, or bouncy balls. Don't try being condesending when they made a valid point. |
In response to Kaamos
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The message LJ was sending was understood. There was no real need to point out that mobs means any "mobile"
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mob/Move()
if(usr.speed<=20) usr.step_size=8 if(usr.speed>=20 && usr.speed<=50) usr.step_size=16 ..() I done mine like that and I had my fps=30 for a Naruto game, it seems to be effective. |
In response to SerenityGames
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Why are you doing this every time they move? Why not do it on login and when their speed changes?
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The main issue that I've come across is that it seems hella hard to balance (and possibly not fun for people at low levels having a long delay). But hey, if you figure it out, send me a page man.
You can play with the numbers a bit to figure out what you want, but that's the general idea.