Hi there Developer How-To. I'm trying to create some traps that activate if you enter the same x or y plane as them (think these fellows from Zelda). I've surmised I'd need to use a while()> look and check if a player is in the same column or row of turfs as the trap is.
Problem is I'm not entirely sure how to write up such a proc.
ID:155114
Sep 13 2011, 2:12 pm
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Sep 13 2011, 2:17 pm
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Well, I'm a total noob, but here's how I would approach it.
We could use the block() procedure if we knew how far along the axis we are going. But unless you hard-code the length, it's not going to work as well as one would like. So I think that spawning an invisible object to walk out from the object and upon bumping, sending the information back to the trap, telling it to move. |
In response to Kaiochao
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...I really overthought this one. Woops.
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