obj/verb/warp()
var/turf/T
var/obj/portal/one/on=new
var/obj/portal/two/tw=new
var/obj/portal/three/th=new
var/obj/portal/four/fo=new
for(var/obj/blocker/b in world)
del b
for(var/mob/M in world)
if(isturf(M.loc))
T=locate(M.x+15,M.y,M.z)
new M.type(T)
on.loc=locate(12,8,1);tw.loc=locate(12,7,1);th.loc=locate(18,8,1);fo.loc=locate(18,7,1)
Somehow, I have no idea why, it is calling the Del() proc of each mob which is created. Which, is a game breaker for me...the mobs have not been modified in their New() procs or anything like that. Please help, I don't know what's going on!