Bumped(mob/M)
if(ismob(M))
if(M in get_step(src,WEST))
usr << "test"
if(M in get_step(src,EAST))
usr << "test"
else
return
this works if the ship is facing either north or south. but not when the ship faces west or east.
So i need something else, i've tryed some other attemts such as using get_dir, however nothing really worked.
How would i go about determening where the players stands in relation to the direction the ship is facing?