Nielz wrote:
That's exactly why I personally find it so hard to understand; it is so lacking and yet, nobody has thought of improving it. What's up with that?
There have been plenty of topics about making improvements, they just rarely do anything about it. Almost everything you requested here has been requested and/or discussed before.
King Flapjack wrote:
I'm not sure what method you're referring to. Copying a number of frames from the end of the animation and pasting them at the beginning (or vice-versa) then reducing the frame count accordingly is a pretty barbaric way of accomplishing what we're talking about. Have you ever had to do this with 46 frames of animation? It's woefully inefficient and needlessly difficult. If frames were treated differently and could be moved/added/deleted then the 'method' you've described would be unnecessary.
It doesn't matter if there's 5 frames or 50. Aside from having to pinpoint the area you want, counting frames as someone said, it still only requires 1 copy/paste/frame limit change. If you're moving every frame 1 at a time to insert or remove one then that's because you're a noob, not because its some insanely difficult process.
King Flapjack talking about the pain of being forced to overwrite other frames when moving frames. If one wants to insert or remove separate frames - that do not directly follow up each other - in the not-end or not-start of the movie, that is impossible to do with "just one copy/paste", and the counting gets very annoying in these cases.
There have been plenty of topics about making improvements, they just rarely do anything about it. Almost everything you requested here has been requested and/or discussed before.
King Flapjack wrote:
It doesn't matter if there's 5 frames or 50. Aside from having to pinpoint the area you want, counting frames as someone said, it still only requires 1 copy/paste/frame limit change. If you're moving every frame 1 at a time to insert or remove one then that's because you're a noob, not because its some insanely difficult process.