mob
enemy
Eevee
name= "Wild Eevee"
icon = 'evee.dmi'
icon_state = "stand"
level = 3
maxhp = 62
hp = 62
str = 31
def = 42
Spatt = 17
Spdef = 13
speed = 29
dodge = 0
xp = 0
xpcap = 1000
NPC = 1
Gxp = 500
density = 1
Problem description: density wasn't there before,i just added it to test it......the problem is that for some reason all mobs are walkable...so i can step on them,and they can step on me....but this was not the case before,and i don't know where it went wrong
You probably made a higher level mob non-dense somewhere.