mob.overlays+=image(obj.icon, icon_state="worn")
should be reverted by:
mob.overlays-=image(obj.icon, icon_state="worn")
What am I doing wrong?
ID:141800
Nov 7 2008, 10:40 am
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I was working on a system to update a player's icon based on what gear the mob was wearing. It was a simple matter of adding an image based on the object to the mob's overlays when the object is worn and remove it when the obj is removed. Then I ran into a problem. When the mob is saved via Deadron's character handling lib and reloaded, the same process to remove the image doesn't seem to work anymore. Why? As far as I can tell
mob.overlays+=image(obj.icon, icon_state="worn")
should be reverted by:
mob.overlays-=image(obj.icon, icon_state="worn")
What am I doing wrong? |
Nov 7 2008, 10:50 am
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You're trying to save overlays as raw images. Save references to the images instead and clear the overlays list before saving, then rebuild after loading from the saved references.
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In response to Xooxer
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That's what I suspected. The overlays are merged into the icon, yes?
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In response to Jmurph
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Most likely merged into a single overlay icon, but I'm not sure. I never dug that deep.
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In response to Xooxer
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Yeah, that's what I meant. Regardless, it's better for savefile space to clear out the overlay and rebuild it....
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