proc
BDrop()
var/stepped = 0
while(src)
if(src.y<=33)
del src
else
if(src.x>=34)
if(src.x<=44)
var/r = rand(1,3)
if(r==1)
step(src,SOUTHEAST)
if(r==2)
step(src,SOUTHWEST)
if(r==3)
step(src,SOUTH)
else
var/r = rand(1,2)
if(r==1)
step(src,SOUTHWEST)
if(r==2)
step(src,SOUTH)
stepped = 1
if(!stepped)
if(src.x<=44)
if(src.x>=34)
var/r = rand(1,3)
if(r==1)
step(src,SOUTHEAST)
if(r==2)
step(src,SOUTHWEST)
if(r==3)
step(src,SOUTH)
else
var/r = rand(1,2)
if(r==1)
step(src,SOUTHEAST)
if(r==2)
step(src,SOUTH)
sleep(5)
stepped = 0
Problem description:
This is a simple proc called when an object (a banana) is created. It is meant to fall from a height, swaying slightly (and randomly) as it goes down until it gets to y = 33 where it is deleted.
It works fine, but it looks UGLY! How can I neaten this up a bit? The "if" statements are to keep it between x = 34 and x = 44
~Ease~