ID:134068
Aug 2 2007, 5:31 am
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Well, if there was a proc imbedded that allowed players to take screenshots that could be used as pictures, it would be awesome! It would save it to the host computer and be deleted after each reboot. Thoughts?
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In response to Zagreus
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And maybe options, like if it was screenshot(1) it would be map and text. if it was screenshot(2), it would be map?
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In response to Revojake
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I suppose the window argument could either be a window ID or the ID of the map control.
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In response to Zagreus
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I just need the map in some cases, for a camera in game. But it would also be good for host purposes.
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In response to Revojake
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There's a few libraries out there that'll take pictures of the screen for you. Android Data has one, I believe.
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Of course, it'd be the game developers responsibility to ensure that it is implemented into their game in a way in which it cannot be abused (They need to make sure they don't just add a "screen shot" verb that players can macro and rapid-fire to fill up the host's hard drive and cause issues)
Would probably have three args, client, window, and filename.
window and filename would be optional. If no window ID is specified, it'd just take a capture of whatever is currently focused in dream seeker. If no file is specified, it'd just be their key (append duplicates with an incrementing number).
As an alternative to this: a proc that can be run on specific output boxes to show/save the entire text contents (Or the last X amount of lines).