When I'm Hosting My Game I'm Constantly Getting The Error:
source file:code.dm,387
runtime error: Cannot read null.HP
proc name: Attack (/mob/PC/verb/Attack)
And Then It Says It's Not Posting All The Errors Or Else It Would Crash!
Can Some One Please Help Me =(
ID:174750
Jul 22 2003, 10:07 am
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In response to DarkCampainger
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maybe if you post the code somebody might be able to help
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That particular error would probably happen when someone (let's call them Person A) attacks someone else (Person B), but Person B has just logged out. Network lag is probably a major contributing factor.
Just check to see if Person B is still in the game (if the var for Person B is null, then they've logged out) before doing any attacking. If Person B has logged out, then cancel the attack. |
In response to DarkCampainger
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STOP USING CAPS FOR EVERY WORD!
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In response to Jp
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Jp wrote:
STOP USING CAPS FOR EVERY WORD! You too. |
In response to Wolf01
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Lol, Everyone Keeps Telling Me That =)
In One Ear And Out The Other :) |
In response to DarkCampainger
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perhaps you should listen then, since that would actually allow people to read your posts without getting irritated at your mangling of the english language. Just an idea...
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In response to Lazyboy
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I am Actually Having The Exact Same Problem... I do not know if this has any contribution to the fact that My Server Keeps Freezing, But I have managed to get Rid Of most of those errors by putting if(M) before every time increment you either change or read The other mob...
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DarkCampainger (/mob/PC): Attack(null)
runtime error: Cannot read null.HP
proc name: Attack (/mob/PC/verb/Attack)
source file: Code.dm,416
usr: DarkCampainger (/mob/PC)
src: DarkCampainger (/mob/PC)
call stack:
DarkCampainger (/mob/PC): Attack(null)
BYOND Warning: further proc crash messages are being suppressed to prevent overload...
What Should I Do?