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Ideas that can be freely shared to encourage creative uses of the webclient.
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Hey there members. I'm doing some research for a project I'm doing on game design and was wondering if some of the …
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Ive seen multiple times people complain about byond, in that it isnt strong enough to do anything powerful. Just what …
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So I've been trying to look into a style of a game that has characters talking, as well as has a model to show with it, …
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One of my biggest irritations with MoveLib was that it was a cumbersome, heavy piece of shit library that solved a lot …
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Alright, so this is a 'just wondering' type of thing that I just stumbled upon, and it's oh-so small. Typically when …
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So you can pretty much use the browser to replace the output and include some neat features, given that you have to …
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How does the .exe packaging work? Do I have to pay a one time fee [acceptable] or is it entirely at the discretion of …
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I've been toying around with a space game and the life support systems for a ship. Specially, the act of pumping oxygen …
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So, I've been working on a project and I like the idea of using different windows for dialog, quest menu, and even for …
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I wish there were more interface/gui tools. Client-side support is extremely limited but I'm grateful for the …
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I'd like to work on a side-scrolling fighter like SF2 only with the scale of the LSW line of sprites shown below …
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Since the beginning of 2012, I've been steadily releasing a series of RPGs starting with the game "Epic". Epic is …
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There is a Youtube Timlapse off of what to expect: https://www.youtube.com/ watch?v=hbsOTTBhHHA Something with a bit …
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the concept is simple: you got to /games/ and you You can use ActionScript Viewer: ASV Also, there are a lot of Flash …
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well like the topic saids is isometric bad or good for byond?
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(Actually if you delete the maker text file - interesting things happen) I changed the compiler preferences so that the …
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I want n00bs to download resources and copy all the functions on one dm file, and all the variables on anothers in a …
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What is the limit of inspiration? What divides inspiration from copy from tribute? If I put stranges fruits that give …
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Did a binge watch of some Godzilla films and was curious if the engine could support something with a giant monster …
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situation two groups go into the raid door: zone and end up in the same raid situation how could someone split the raid …
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So I was thinking of how to do a animated hotkey/bar system and the idea was to make a empty container for the 1-10 …
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Many years ago a Solo Developer named Fat Albert took BYOND by storm. He developed SWUF for short. Starwars Undefined …
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Sample scroll throughs It's not a combat system, it's a series of gameplay mechanics that ultimately lead to the best …
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How much profit did No Man Sky's make? https://youtu.be/xDGy-Hqq9YQ (kill the obfuscation) sample 3d engines & …
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obj/items/armor/my_armor/ Equip(mob/equipper) .....() // I feel dirty. // Stuff I don't think I've ever had a …
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What would be the best method of incorporating the classic Pokemon style battle using the interface system? Im new to …
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OpenGL scroll through Skip to 5 minutes to see code. You'll be working with Java scroll through these to get a taste at …
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Concerning BYOND's .exe conversion, if I was to this would I have to recreate my save/load system completely? Are keys …
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Currently, I am creating a game in which a player uses 'Perks' to state and determine their abilities (strength, …
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You know how current HUD (Heads Up Display) design uses screen objects to do the work in a very large number of games? …
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SS13 BYOND design
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Man undo. Feed me material.
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So after some interesting testing i discovered how the map maker was upgraded to handle huge icons and images and was …
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I'm currently working on a top-down strategy game, and need to include a professional-looking chat system. My current …
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This could be in the wrong section but I found this https://github.com/BYOND And was curious if anyone knows how to …
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Any tips for better managing code, keeping things from using too much memory and otherwise avoiding any pitfalls most …
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I have a human base icon 32x64. Should my other icons be based around my base icon or it doesn't matter. Which one is …
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I'm very open to admitting that I'm not the best storyteller in my games. I've described myself as a "nintendo" style …
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It's been a while since I've tried my hand at making a BYOND game and the engine has clearly come a long way. I see …
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I love text-based games, always have and always will. I was pondering earlier, and wanted to get the opinion of a few …
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So what kind of useful coding tricks have you acquired? I recently learned how to use the findtext feature as a quick …
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Talk about procedurally generated maps.
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Pulling influences from Forum Roleplay and crafting a strict, yet fun roleplay
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Thottled skill use based system that encourages matching skill challenge while elongating the amount of time a …
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