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What's up, BYOND! I personally don't like to condense my codes because the readability of it goes down and I tend to …
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Turn Based: Seeable Moves: Push:
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I'm a bit unschooled when it comes to things like optimization. I have a game with a sort of side car to the …
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Hello! I would simply like to know, which type of movement control do you prefer in action RPG's, where you need 4 …
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What makes you play games most? I wanted to know what makes people continue playing after about 10 mins.
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A bit of a rant, but maybe this can inspire you to take a different approach in your games and improve on them?
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Warning: Watching bubble sort may make you angry. youtube:t8g-iYGHpEAyoutube: iXAjiDQbPSw
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Not much to say, just that there's a very neat learning aid which shows you how different pathfinding algorithms work.
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Death in a game is usually where the player i just transported to a new location. And maybe he would have another …
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It seems like our combat systems of today are limited to 1. Turn based 2. Real Time 3. Hybrid (Final Fantasy) I'd like …
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DEMO: Download Here So basically I made a thread asking what I could do to fix the issue*- but I think the issue stems …
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Just interested in what you guys think about this because I'm always seeing it as a problem in newbie code but some …
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Need some feedback on a design concept.
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Question says it all. Part of the problem with byond seems to be that most people here don't invest their time in …
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Here's how I manage working with multiple people on a project. This probably won't work for everyone. 1. Be ready to do …
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When playing Skyrim or any other RPG, I always hate doing side quests. Whenever I get a side quest, it just feels like …
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Currently I am stuck on what to do for Exp Formula and monster stats, so I came to the Design Philosophy to ask you …
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http://qiao.github.io/ PathFinding.js/visual/ I was notified earlier of his very awesome pathfinding addition for A* …
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Hi All, When designing your skill system what is the best way to set it up for casting of skills, i know of 2 ways that …
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As a few may know, the nexus is meant to unite all that is gaming. This is a simple question involving the 'points' of …
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A post about a library and what it does, and it's origins.
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A question of how I can make my file lead to objects.
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Hello everyone reading this, I used to have a big game in the makes for BYOND until my sister decided to delete it …
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I'm curious as to what demotivates other developers when it comes to creating a game with BYOND. I doubt any of us can …
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As some people already know, I'm working on a semi-RP Harry Potter game. The only problem is I'm running out of ideas …
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I'm currently working on a Survival type game that I've wanted to build for years and years now; ever since Lost upset …
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I was playing a game with a language filter the other day, so pretty much 99% of my words appeared as ****. Well, what …
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I'm pretty sure it is expensive to Del and Create new mob/atoms. Would it be wise to use the MOVE proc to simulate …
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So this is just a small little post to get people's ideas on combat systems, specifically involving pixel movement. As …
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Does your favorite game fit one of these categories?
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Suprisingly I wonder why no one made a Air Hockey game, it's simpler than most of the games on here and fun too xD
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I've been experimenting recently with the use of cross() as a means of implementing an aggressive radius for mobs …
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What base size do you prefer to use or like the most? I'm wondering because I'm using a 32x32 base for this project I'm …
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I was wondering if the use of client would take processes away from the server side to client side.
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That's all I'm wondering. I'm particularly interested in the less picky gamers, like the ones who enjoy games like ROTP …
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I have a very simple wandering algorithm for mobs to only walk to open, non-dense spaces. It's a smarter way for AI's …
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Hello. I feel like I have a really good idea and I really want a game produced but I understand people won't want to be …
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Some of you may know how much I enjoy random content generation. Last night I was thinking to myself, "how could I …
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Code: Problem description: i just made a simple model but is this a good lay out for for a room or is it best not to …
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How to change them enough to be 'original'.
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Would it work to produce the illusion of particle effects from rapid icon state switching?
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Hey there, I was recently working on Grenze Ditrict, and felt like it was missing something, and decided to start it …
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Scaling the level and stats of a mob.
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How to make a rpg baby game
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Hey there, With all the apparent hype over cross-server saving, I've decided to have my go at it and whipped up a nifty …
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I'm not sure I'll ever need it, but I've recently been looking into options for making it possible for players to use …
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So, I've been doing some homework the last few days. I've cannibalized a lot of Forum Account's JSON and JSInterface …
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