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Ideas that can be freely shared to encourage creative uses of the webclient.
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SS13 BYOND design
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Man undo. Feed me material.
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So after some interesting testing i discovered how the map maker was upgraded to handle huge icons and images and was …
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I'm currently working on a top-down strategy game, and need to include a professional-looking chat system. My current …
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This could be in the wrong section but I found this https://github.com/BYOND And was curious if anyone knows how to …
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Any tips for better managing code, keeping things from using too much memory and otherwise avoiding any pitfalls most …
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I have a human base icon 32x64. Should my other icons be based around my base icon or it doesn't matter. Which one is …
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I'm very open to admitting that I'm not the best storyteller in my games. I've described myself as a "nintendo" style …
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It's been a while since I've tried my hand at making a BYOND game and the engine has clearly come a long way. I see …
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I love text-based games, always have and always will. I was pondering earlier, and wanted to get the opinion of a few …
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So what kind of useful coding tricks have you acquired? I recently learned how to use the findtext feature as a quick …
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Talk about procedurally generated maps.
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Pulling influences from Forum Roleplay and crafting a strict, yet fun roleplay
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Thottled skill use based system that encourages matching skill challenge while elongating the amount of time a …
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What options am I looking at for exposing games to the world? Webclient is something I have sort of been avoiding, …
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Trying to have a tutorial area for novice players which will have the users mob and 2 other mobs, will be tight …
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http://www.byond.com/games/ Ter13/DawnCasterInfestation So, Since 2014, I've learned a LOT about how BYOND works …
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The question posed is exactly as the title says, what exactly gives a game a "professional" look? How would you …
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This is a question for all of you: In games where there are defensive stats other than health (like Defense/Special …
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I've been monitoring the situation of Playstation 4 accessibility to BYOND games each and every time the webclient …
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This is the post to talk about games people actually want. Do you want to see an evolution game, or perhaps more sci-fi …
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Any other games out there with an auto-dodge mechanic like. https://youtu.be/704XlavJJo4 Seem to be having trouble …
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chime in with your ideas and requests
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As the title stated what is the best business model. Linked is a bunch of choices to choose from. Consider these …
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so im curious whats the downside of using a png as the map and using areas for density opacity ect, i know placing the …
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Concept: There are multiple banks in the game. Users can open an account at the bank, and are given an account number …
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Story lines and plots: Do we need those?
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someone recommended using Tiled to create maps and i checked it out was alot nicer but i wasn't able to find any way to …
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Just a little post of inspiration I had for it and I'm sharing it with you guys so maybe you'll find some inspiring …
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This project is aimed at catering for human living, allowing for solid commitment to goals of all sorts. The living …
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Hello everyone I was getting very stumped lately. I tried to have it where a player gains stat points each level they …
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you can gain a better sense of depth for cliffs if you make it more wavey instead of straight across.
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As the title says I'm interest in you guys' solid advice for building a respectable map. I've read the threads where …
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i use a very specific list of steps when developing and testing games. this is a simple list that should help you go …
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TL;DR: Getting your game on steam is just as easy as getting a hub for it on BYOND. Look at that sentence. Think about …
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So... I've been thinking about using something else besides savefiles in my game... Then, i started to look for …
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As the title suggest im curious whether or not a horror game is more terrifying with music or without. Of course there …
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I want to make a train that travels across the map to different train stations on different Z maps in real time. My …
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Auto-Attack: Whenever you are within 2 tiles of your target your character will auto-attack them between cooldowns …
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So im curious what cool thing have people managed to achieve with the animate feature?
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https://www.kickstarter.com/ projects/378072654/ 2140832548?token=7366c159 We're going to be posting this within a few …
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First, look at this: http://www.tibia.com/news/ ?subtopic=newsarchive&id=3520 I mean, this is actually a great idea for …
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This thread will be dedicated to the many Ideas I have for games on byond. its more like a journal but for games …
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recruiting, new game, hunterxhunter, hunter x hunter, ideas, advice, tips, links
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How do you plan?
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Mmo starting locations
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