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I'm in the process of making an interactive story game (however game-play mechanics don't rely on it.) I'd like to …
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i was wondering how does games like Zelda do stats? For my current project I want it to work like Zelda where there is …
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Just play a single player game, dood.
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Competitive multiplayer games come in a variety of shapes and sizes, but one of the things that tend to pop up in many …
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I've designed my battle system with units having HP/Atk/Def... when Hp==0 unit gets deleted. A unit can attack and …
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youtube:78rPt0RsosQ youtube:SqFu5O-oPmU
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As I start working more and more on the design of my game, the battle system is the most critical part of it all. As …
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While working on my project, I noticed how active the game play was becoming as far as mobility is concerned. Then, I …
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Which one do you prefer? A battle system that units have HP/ATK/DEF... vars or A battle system with kill chance …
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Say you and I are in a game together.... and there is absolutely nothing that can be done in this game. What do I add …
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I'm considering adding "house building" in a couple of my works. Just curious but what are some of the cons of this? …
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Just wanted to get some opinions on this, both have their pros and cons. But what do you feel suits 2D multiplayer …
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WARNING, 3mb and 6mb gif, respectively!
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Thoughts and ideas for a city of heroes-inspired superhero RPG, wanting to gain clarity on the idea before putting it …
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What are the most "rewarding" benefits to provide Byond members via Byond games. POLL!
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Introduction Hi! I thought I'd write a short essay on combat design that I'm fairly certain will help you sharpen your …
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Fast paced combat in a tile-based BYOND game? Heresy!
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I'm toying with the idea of making space travel a board game que as a means of travelling from planet to planet. I have …
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I was wondering how i should implement critical hit / critical damage, and i started thinking about it and decided to …
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Custom Game Clients, not the BYOND Client.
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In my current project, I'm tossing around the idea of managing different scenes. I had originally thought to make a …
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As I learn more about programming and software design, I always ask myself tons of questions about how and why things …
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Hey What would be considered the best way of handling players with lots of spells, say between 20 and 50? And why is …
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Opinion on the Interface
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I've gone a bit demo crazy at the moment. My current project is creating a networking system for wires and pipes …
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Hey, so I've been busy lately but I've managed to fit in some time tonight to work on Roguelike map generation for the …
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So, I've really been trying to think of a kind of project to construct to compliment my particle library. It'll …
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I absolutely love George Orwell's Ninteen Eighty-Four and Animal Farm. While completing Animal Farm, once again, I …
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This is a post to how I'd like to use to improve my own game, and to discuss everyone's ideas on how they promote a …
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I know that a lot of you are probably making games that will require balancing through numbers at one point. Some of …
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Can you tell I've been watching TI5 all day yesterday?
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So Im wondering what method of weather/nighttime would work better screen overlay? or tile base mapped areas?
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A question about combat
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I'm trying to currently create a way to save my game map. It needs to save all objects and any turfs that have changed …
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I was browsing through the internet on my phone when I randomly thought of an interesting way to clear variables …
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Hey guys, I'm just gonna throw this out there. Anybody wanna kick in ideas for stuff that needs to go into a …
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I recently made a post about a project I'm working on for-profit while I complete my degree at uni. Apparently …
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Character Creation
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So my game i hope to be free with micro transactions to make a profit. Now i hate those games that you could spend …
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I started out pretty late with programming. I got into it around 16-17. I wanted to know how to make games, and I had …
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Most devs will excel at certain aspects of development while lacking ability in others. This could be result of …
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Good late night, I'd certainly like to learn more in regards to procedural generation. More specifically, I'd like to …
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Normally the != operator is commonplace in C++, though the <> operator is commonplace in Basic. I come from a Basic …
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So the project I'm working on uses a cluster server setup for handling different maps. My only question was whether or …
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Is it possible to create a successful open source project using DM? How should it be tackled?
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Good afternoon! I would like to gather ideas on making a more "realistic yet still fun" gathering and crafting system …
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I have noticed a bunch of you have nice shiney shadows on your screen text. I attempted this, and the only way I could …
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I'm writing a post specifically about when you should announce your game because I feel like this is one of the most …
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