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It has come time to create a moving platform datum in my game and I am interested in hearing some ideas on how to …
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I've been using 32x32 for years, And aside from Feed i've never touched 16x16. What are some of the pros and cons …
9
 
Which system is better? What does PM (Pixel Movement) have over the default? And vice versa? I (..and a couple of …
10
 
When you're playing a game, on BYOND, you often notice the standard monster behavior is something along the lines of …
16
 
The partly submerged in water effect (or in large grass effect, for example) is accomplished by making the bottom half …
11
 
So, i've been trying to decide 2 colors combination for skin. Window Background color is dark, while the elements color …
19
 
I'm trying to set up ghost images for when players are selecting moves so they can see where their piece will be …
5
 
Discussion time people, and this time once again it's about the star of the show "Donyokuna". Basically, I want to know …
3
 
Hey guys, so I was thinking about this concept for a while after some posts I read about BYOND games today. Okay, so …
4
 
I am not sure if this should go here or in developer help, but it seems more of a design question. I have been playing …
2
 
How would you guys go about making a paperdoll equipment system using a interface? I've tried to do it but failed and …
10
 
Just a question on what you guys think would make a good hp game if I were to create one.
10
 
Has anyone ever tried creating a modular plugin based ai system? Did you like it?
5
 
I wasn't sure where to put this between this forum and the art forums. I decided here would be best, since we're …
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Does anyone have any autojoining types that they use BESIDES 16 and 13-state autojoining? I'm slapping together a …
5
 
Be aware, what i did, looks horrible, is so confusing. So, like some people knows i'm designing a game where you and 4 …
2
 
So, i'm about to develop some game. But i'd like people to choose what's better. So i go ahead: 1. You're a …
6
 
What is the recommended or "generally agreed upon" coding convention in DM? My two guesses would be Java per Oracle, or …
15
 
A post that describes my opinion on the interpretation of the term: "PvP" And why it may be used for malicious deeds.
7
 
This post teaches you how to get people coming to your game and staying for a while. I personally don't have experience …
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Would anyone know how to create this formula? Also, how would I make it so if the enemy level is higher the XP is …
17
 
Hey guys, There are some things about map design that always confused me so i would like some insight from more …
4
 
I wrote this at 4:21 AM while I was programming. Don't blame me for mistakes.
16
 
These elements are helpful for realism and immersion. Having a realistic game-play system helps in maybe even getting …
17
 
Earlier today, I was working on the dialogue for my projectile-shooting NPC's, and though, "What if I made AI advanced …
7
 
Well, due to recent events, I have been reminded of the many post where the original poster gets offended and feels …
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29
 
Game design, as a whole, can be viewed from many perspectives--perspectives many might not agree with. But what is the …
7
 
So, the only reason I can see a game benefiting from 60 FPS is if it is pixel movement and has combat. Any other …
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21
 
You see, I've been rather disappointed with the current availability of RPing games. Not only in Byond, but in the rest …
16
 
Why hasn't,this been tried more?
5
 
I have skimmed through most of BYOND's design philosophy and not many people discuss the actual "design philosophy" …
8
 
Dream Maker programming principles and computational thinking. General software designing ethics.
12
 
An open world sandbox idea.
11
 
Hi, I need a little idea here to increase the experience per level wise. If my first level starts with 0 - 500, now …
10
 
Hello everybody, Starting a new game project, I would like to ask you guys about the way I should design this game, …
16
 
Do you think it's feasible to make a little money off of single player games if done well, and if your answer is yes …
3
 
Before you code, think. Before you write, read. Before you speak, listen. Before you comment, reflect. Before you …
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In Epic Shinobi, I've come to a bit of a block. I used to have a list of all of the classes (akin to clans in most …
8
 
Hi, I am trying to implement inventory in the game. But seems like I am a little lost in the logic behind it. Above is …
4
 
What do you think the possible success level of a single player game is on BYOND and why? Other things to think about - …
14
 
I've updated my Megaman framework to include Megaman-like shooting.
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24
 
Well I am making a game and I am now thinking of using either pixel movement or tile movement. In the long term which …
14
 
Best way to achieve pixel movement with non-integer step sizes?
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I need help with creating these for a game. Can anyone help me? Or tell me where i can learn? I'm not sure how to make …
1
 
I am trying to figure out the formula for finding where my grey lines intersect with the green box (circled in red) …
3
 
Problem description: Hello byond, I'm a new coder and I have a good grasp of the most basic DM programming. My problem …
9
 
In this thread, we post our DM color preferences, and comment on the others'!
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124
 
Hi, I am thinking to upload a demo of my game for testing purpose. But before that I want to implement the armor …
4
 
If your game uses a statpanel or input bar as the main method of accessing commands, you might be stuck in the late 80s …
2
 
Asking for advice, critique, and opinions on the physics of a platformer framework I've been working on.
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