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BYOND developers should strongly consider proof of concepts before diving into an open design cycles.
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Do you think a battle sytle like Dissidia will work on a MMO? Theres attacks which makes your bravery points higher and …
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Recognize that this is all imo. Don't throw a hissy conniption if you disagree. I'll respect your opinion, even if I …
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So, one problem I have with MMOs is how they're always so closely tied to levels. You need to level up, you need to be …
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So, I've been playing around with trying to get an absolutely massive world in BYOND and I have ideas on how it could …
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This was mentioned by IainPeregrine in the "concept of difficulty" topic, but after watching these I really think they …
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Which model do you think is best in terms of difficulty of a game? Liner: Difficulty increases at a constant amount so …
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I'm probably going to be asking a lot of questions in the coming weeks/months. I need to do research and there isn't …
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So I wanted to make my naruto game abit different and was wondering what byond players would find better. Premade …
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Seriously, I was trying to code my own matrix transforms for my AI library and that fell through because of friggin …
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So im not sure if this belongs here or in Dev. help, but I thought it would receive more of an open audience here since …
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Hey guys, I've been experimenting with this for some time. And I am probably wrong, here. But as far as my knowledge …
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I am currently working on Kaizoku's Combat Mechanics, I have a lot of stuff done already. This includes basic …
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Is it good or bad to use on screen objects in excess, and why?
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I'm still getting familiar with how this new feature works. So far all I've been able to do is produce a small smoke …
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Waste of Time?
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What is the difference between TOP_DOWN and SIDE_MAP i always wondered because everytime i see a person with SIDE_MAP …
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I would like to know how most people come up with monster stats for their game? Like how would you decide the strength …
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Need advice on tutorial.
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I am unsure if this is to be posted on developer help, rather than here, but this is about both code (As efficient as …
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Problem description: I was told I needed to balance my battle system better. I have an idea and I think its good and I …
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After making my library Signal (http://www.byond.com/ developer/Koil/Signal), I decided that, while Signal offers a lot …
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I've been thinking about Quests for a project of mine. However, when I come to the topic, I have very few ideas, which …
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Making full use of the new functions of BYOND...
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How do you guys keep track of all the things you've coded into your project in an organized fashion?
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"Probably Ill do Something Like How to Control Other Mobs Action & Switching Characters while still on the server & see …
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What was one of your biggest "Beginner Mistake" when making some of your first game projects? What did you learn from …
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I have been working on a game for about 2 years now. And finally its not so far away from being ready to being …
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Often on BYOND, you see walking animations with only 4 frames. Idle, one foot out, Idle, other foot out. I want to try …
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How do you handle variable speed in pixel movement without it feeling slow? Step size?
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In games such as: Spider-Man Naruto DMC Is the accuracy really important. If you were to play any of these games and …
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What kind of Game Do You Like Ok Graphics and Amazing Gameplay? Amazing Graphics and Ok Gameplay? The reason i'm …
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I was restarting Epic Shinobi, (for reasons why, see this post). I was thinking about how I wanted to do illusion …
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I'm having a hard time trying to figure out a way to implement this method of selling a product in to …
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Using winset() on browse("","window=Window")?
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I've been working on an inventory system that allows me to easily choose between "Bag Slots" or "Bag Weight Capacity" …
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I've made a pretty startling discovery about the way BYOND handles proc call computations within the underlying VM. For …
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Discussion on the # operator.
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This is more of a "what-if" style post, coupled with wondering about getting a few people's thoughts on this prior to …
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I've been working my a$$ off on a dungeon crawler of sorts. It's got an all new spin in terms of game play (so you …
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What I mean by this is such: Whenever I get into a project, I always have a good idea of how it's supposed to look, and …
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A means of making macroing simpler.
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Discussion on granting benefits to BYOND Members and Subscribers.
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A log on my progress to attempt to make 3D rendering in BYOND possible.
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I was wondering about how would I be able to use full-screen. At first I thought I'll adjust the window size to Full HD …
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A project I've been working on for a few months now has a large focus around player created factions controlling …
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I've made this post to try and figure out what are the most common and uncommon bad habits new coders(and old) tend to …
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I have an idea for a really awesome game called Castle. I may have started it before but I forgot about it when college …
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I'm wondering since the new animate came out I can do great things like make smoke trails and flame throwers alot …
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So, after doing some testing, I've come across an interesting finding. It turns out that my testing view()/range() is …
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