Subject
Replies
Started By
Last Reply
 
So, after doing some testing, I've come across an interesting finding. It turns out that my testing view()/range() is …
8
 
I've seen games with all 3 types done very nicely and i was wanting to know which type would be well received and which …
Page: 1 2 3
46
 
I'm working on an RPG-style game and one thing that has me stumped is how best to implement collision with objects that …
4
 
I was thinking about how most byond games have their mobs, and all i see is mobs place on the map by the map editor …
3
 
atom.blend_mode gives us even more graphics rendering power on top of animate(), atom.transform, atom.color, and …
Page: 1 2
26
 
World of Darkness (Wikipedia) White Wolf (Wiki) I was reading through the roles of the World of Darkness and it's …
8
 
In your mind, what's the best interface design for attracting serious attention? Please keep in mind I'm right handed...
2
 
There may be instances where one might feel compelled to do things his or her own way. A redesign of an engine when …
5
 
Well i have been Programming for quite some times , im not the best coder but i get it done & keep it original. But an …
Page: 1 2
24
 
Should people post screen shots of there progress of a game before its released? I personally do not think they should, …
4
 
I've been designing on paper, haven't done any coding yet. I would like to know if you guys think it's too slow. XP is …
6
 
When writing DM (especially for public code), would it be better to conform to the built-in code conventions that the …
12
 
Implementing Maslow's Pyramid in NPC AI
9
 
Hey, so recently I've been thinking a lot about learning games. Not just for kids at primary level but also for young …
6
 
2D models :o
Page: 1 2
24
 
Fantasy or Life orientated games?
18
 
I was contemplating the huge amount of lore put into games like skyrim. For all of you who like to put lots of lore …
8
 
When you're making a game geared mostly towards PvP, what are your design goals? I find it hard to code something when …
7
 
http://tobba.pw/disasm.php Put in any code and it will compile and disassemble it, for optimization or educational …
Page: 1 2
23
 
Back when I had two major projects in alternating development cycles, every time I'd wrap up work on one and head back …
19
 
What the following code does is take two directions and determines the next best direction from the first to the …
5
 
I know how to code but heres an problem i come across If i was Making an Original Game After Planning What would i …
1
 
If you were making a game, what would you create first and why?
19
 
Murder Mansion has always stuck to the old-style BYOND interface layout. Map to the left, single text output on the …
Page: 1 2
20
 
This post isn't going to be big, but the question itself is pretty important. Btw, I am quite newbie in Game Designing …
Page: 1 2
34
 
The more players I want to have able to play my game, the more servers I will need to pay for in order to host it. If …
9
 
I have this project that I have been working on for a while which has be out a few times and the training system always …
Page: 1 2
34
 
So, I've been a lurker for years, I first started with playing Byond probably in early 2002. (Warning, this is kind of …
0
 
I was looking at rise of the pirates, and in being a one piece fan (from which the game is loosely based) I was excited …
4
 
I'd like to pose a few questions to get some opinions on Item Crafting. Feel free to give your two-cents on any of the …
8
 
Gameplay > Artstyle > Graphics > Story = Music > Sound
Page: 1 2 3
59
 
I'm looking to get some feedback on how people feel about time based games. To elaborate, this is where your character …
16
 
So I got help in someone creating me an interface. The world view is set to 29x16. The max I saw from DM Refence that …
8
 
If I define a proc as a global does it create extra overhead? Should I instead be defining datums to house specific …
3
 
Does anyone have any good EDP AI resources that I can look into or work with or read or something? I'm starting to get …
5
 
Question says it all. Part of the problem with byond seems to be that most people here don't invest their time in …
16
 
Normally when we see map generation talked about on BYOND it is normally processes that observe the entire map at once …
Page: 1 2 3
55
 
A serious look at the handling of game windows and map view rendering in BYOND.
Page: 1 2
26
 
The original Scream of the Stickster used opacity to its advantage, heightening tension by making the Stickster's exact …
8
 
I really just can't decide, note that every (or none!) of the elements in this skin are liable to change, it is very …
11
 
Vote and Comment your arguments or reason why.
18
 
I've found that when my game becomes a little bit bogged down the first thing to go is Mouse Procs (even though …
7
 
Here are two absolutely essential things that you should know before attempting to develop a game …
16
 
Im think of making an RPG game but i have no story line most of them have been token and i cant think of nothing...any …
18
 
Use cases?
6
 
For a new game I'm working on, I need to save/load the entire game map. After brainstorming for a bit, I came up with a …
9
 
How do you go about coding with a partner? How do you keep track of who has what files and how things are integrated? …
7
 
What do you prefer in a game - Rounds or a Continuous Story Mode?
Page: 1 2
21
 
I'd love to hear some of the olbies discuss this topic. What in essence creates a great environment for up to say, 60 …
Page: 1 2
25
 
I'm not sure if I can put this into proper words, but what the hell, here it goes. For quite some time now I have been …
Page: 1 2
32
Page: 1 2 3 4 5 ... 93 94 95