Subject
Replies
Started By
Last Reply
 
How do you guys keep track of all the things you've coded into your project in an organized fashion?
Page: 1 2
27
 
"Probably Ill do Something Like How to Control Other Mobs Action & Switching Characters while still on the server & see …
8
 
What was one of your biggest "Beginner Mistake" when making some of your first game projects? What did you learn from …
Page: 1 2 3 4
72
 
I have been working on a game for about 2 years now. And finally its not so far away from being ready to being …
14
 
Often on BYOND, you see walking animations with only 4 frames. Idle, one foot out, Idle, other foot out. I want to try …
3
 
How do you handle variable speed in pixel movement without it feeling slow? Step size?
12
 
In games such as: Spider-Man Naruto DMC Is the accuracy really important. If you were to play any of these games and …
4
 
What kind of Game Do You Like Ok Graphics and Amazing Gameplay? Amazing Graphics and Ok Gameplay? The reason i'm …
13
 
I was restarting Epic Shinobi, (for reasons why, see this post). I was thinking about how I wanted to do illusion …
8
 
I'm having a hard time trying to figure out a way to implement this method of selling a product in to …
1
 
Using winset() on browse("","window=Window")?
2
 
I've been working on an inventory system that allows me to easily choose between "Bag Slots" or "Bag Weight Capacity" …
3
 
I've made a pretty startling discovery about the way BYOND handles proc call computations within the underlying VM. For …
2
 
Discussion on the # operator.
13
 
This is more of a "what-if" style post, coupled with wondering about getting a few people's thoughts on this prior to …
0
 
I've been working my a$$ off on a dungeon crawler of sorts. It's got an all new spin in terms of game play (so you …
10
 
What I mean by this is such: Whenever I get into a project, I always have a good idea of how it's supposed to look, and …
14
 
A means of making macroing simpler.
3
 
Discussion on granting benefits to BYOND Members and Subscribers.
7
 
A log on my progress to attempt to make 3D rendering in BYOND possible.
Page: 1 2
31
 
I was wondering about how would I be able to use full-screen. At first I thought I'll adjust the window size to Full HD …
9
 
A project I've been working on for a few months now has a large focus around player created factions controlling …
4
 
I've made this post to try and figure out what are the most common and uncommon bad habits new coders(and old) tend to …
Page: 1 2
28
 
I have an idea for a really awesome game called Castle. I may have started it before but I forgot about it when college …
2
 
I'm wondering since the new animate came out I can do great things like make smoke trails and flame throwers alot …
3
 
So, after doing some testing, I've come across an interesting finding. It turns out that my testing view()/range() is …
8
 
I've seen games with all 3 types done very nicely and i was wanting to know which type would be well received and which …
Page: 1 2 3
46
 
I'm working on an RPG-style game and one thing that has me stumped is how best to implement collision with objects that …
4
 
I was thinking about how most byond games have their mobs, and all i see is mobs place on the map by the map editor …
3
 
atom.blend_mode gives us even more graphics rendering power on top of animate(), atom.transform, atom.color, and …
Page: 1 2
26
 
World of Darkness (Wikipedia) White Wolf (Wiki) I was reading through the roles of the World of Darkness and it's …
8
 
In your mind, what's the best interface design for attracting serious attention? Please keep in mind I'm right handed...
2
 
There may be instances where one might feel compelled to do things his or her own way. A redesign of an engine when …
5
 
Well i have been Programming for quite some times , im not the best coder but i get it done & keep it original. But an …
Page: 1 2
24
 
Should people post screen shots of there progress of a game before its released? I personally do not think they should, …
4
 
I've been designing on paper, haven't done any coding yet. I would like to know if you guys think it's too slow. XP is …
6
 
When writing DM (especially for public code), would it be better to conform to the built-in code conventions that the …
12
 
Implementing Maslow's Pyramid in NPC AI
9
 
Hey, so recently I've been thinking a lot about learning games. Not just for kids at primary level but also for young …
6
 
2D models :o
Page: 1 2
24
 
Fantasy or Life orientated games?
18
 
I was contemplating the huge amount of lore put into games like skyrim. For all of you who like to put lots of lore …
8
 
When you're making a game geared mostly towards PvP, what are your design goals? I find it hard to code something when …
7
 
http://tobba.pw/disasm.php Put in any code and it will compile and disassemble it, for optimization or educational …
Page: 1 2
23
 
Back when I had two major projects in alternating development cycles, every time I'd wrap up work on one and head back …
19
 
What the following code does is take two directions and determines the next best direction from the first to the …
5
 
I know how to code but heres an problem i come across If i was Making an Original Game After Planning What would i …
1
 
If you were making a game, what would you create first and why?
19
 
Murder Mansion has always stuck to the old-style BYOND interface layout. Map to the left, single text output on the …
Page: 1 2
20
 
This post isn't going to be big, but the question itself is pretty important. Btw, I am quite newbie in Game Designing …
Page: 1 2
34
Page: 1 2 3 4 5 ... 93 94 95