| I'm looking at building a game that will start out with a richly-populated map. However, once the game is saved, I …
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| ...wandering around this prehistoric world for no reason. Okay, maybe you've got a spear and you're looking for …
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| I be making an addition to the morte chat called Nature. It will be a sim of nature basically with animals and trees …
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| Over the last little while I've been devising a storyline for a completely original world. I'm talking about new …
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| Which sounds better for a whimsical tongue-in-cheek sidescrolling puzzle/platform game: Guy Galactic, Guy Galactico, or …
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| Im trying to think of games that are rpg but none combative. Is there actually any? Im thinking bout making one but im …
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| I was just wondering the different ways to set up teams dynamically. I was thinking just forming the team when they buy …
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| I had another brainstorm last night that I'd like some feedback on. People have often suggested a Plague or Nuke card …
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| I already know about Lummox JR's article, "Whats Good Is The Browser?" But I'm looking for anything else someone has …
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| RTS, Tactical Shooters, FPS, and RPG's all look at death in a different and unique way. In real time stategy, the …
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| Ok in my game I'm thinking about having the player to player battle system a fighter(like Street Fighter) and I was …
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| What do you think is more exciting? Action games or Strategy games? I was just wondering what everyone thinks
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| Three players are sitting in a cozy log-cabin tavern, with a fire burning and plenty of ale and beer flowing. It's a …
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| Is this better? proc/damage(mob/attacker,mob/ victim) Is that better than proc/damage(mob/M) ?
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| Hey Lummox, why not make turrain types like desert and mountan and tundra? I know it would kinda be hard but a good …
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| All this pertians to The Generic Western Shoot 'em up game What kind of Host Commands would be good to have for the …
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| Looking for ideas here... Anyone have ideas for games that are not based on violence, but have support for campaign …
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| I am wondering if this should be added in the full version of the Evolution of Eternity...It is currently not in the …
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| it would be called "Pirates" you are a pirate and there are two teams.red/blue. so you got to run through the islands …
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| I have a great idea for a game and I want you guys to tell me what you think. You will start out as a regular person …
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| What do you guys think of me remaking the classic NES games? Right now I'm working on Legend of Zelda and it's going …
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| First Idea "Trees to Often" Ever just make one tree and thought dang I need to make another one! Well why not have just …
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| I was thinking, how does everybody handle Enemy AI? I was thinking they would just have the enemies head for the person …
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| Well, I'm still having trouble with my view swing algorithm for DitMUD (see id:88798) so I'm moving on to its item …
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| I wasn't sure what category to put this under, because it's not really a code problem(is it?). But is it possible to …
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| Yes, again :P Could you take a look at this and see if it looks pretty balanced? mob/var toughness = 1//Damage …
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| I'm developing (or just starting to develop) a game that takes place on a 96x48 isometric map. - is basically what …
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| i need help making a game well im stuck with the code i have 7 errors stopping me from creating a map and finshing my …
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| Can you define the number of pixels you move per step?
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| As some of you may know, I've been updating Tom's chess game. I have a number of nice fixes and enhancements in place, …
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| [NOTE: I would prefer if only people at least vaguely familiar with RetroQuest answer this thread. I'm plenty familiar …
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| Maybe Deadron would be the best person to answer this since he is widely known for his Character Saving code, but if …
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| Has anybody ever tried making a percentage/stat system? Say you have a stamina stat, and as you do something, that …
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| mob/var toughness = 1//Damage multiplier protection = 1//Damage divider precision = 1//how much of a chance you have …
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| DitMUD's arena system is finally working well, but it needs some glitz. One thing that I thought would be very cool and …
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| For any of you who have played Proelium, you probably know that the game will soon have a subscription option for extra …
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| Well anyways This is FireEmblem maker of a popular-to-some-but-others- couldn't-possibly-care-less game series called …
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| How would I go about changing the window (play) size and getting rid of certain windows and such. If you could give me …
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| I'm fairly new in BYOND ( about 2/3's done with my first game ), and I'm wonder what is really more efficient. When I …
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| Anybody have any tips or suggestions on how to design overhead view graphics? I am shooting for something like the old …
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| I am working for a medievil RPG, and I'm trying to gather ideas on what people would like to see in one. Please reply …
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| i was working with byond poll and thought it would be cool to make something like that but i dont know how at all, …
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| Okay, my game isn't going to get anywhere until I decide what to do with colonies in it. I have no clue how they should …
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| I was going to add a gunpowder fuse to The Generic Wester Shoot 'em up game . Like a trail. Kinda like a …
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| I was messing around with my battle system. And newbies who fight each other fight a decent battle. But once somebody …
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| A Game like megaman exe where you have a char in the internet and one outside of it and the one outside of it has to …
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| Okay, I have a game that is mostly managed through browser windows that popup whenever you need them - you push the …
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| OK, I've been working on a fun little dungeon crawl game based (very loosely) off of Treasure Seeker Classic, and it's …
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| (This might not be the best place to post this, but oh well.) I took a few minutes to play DragonSnot a little while …
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| Stats for super hero bash ------------ Battle Stats - stats effective in battle ------------ Toughness - damage …
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