Action RPG Framework

by Forum_account
Action RPG Framework
A framework for developing action RPGs.
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A framework for developing action RPGs.
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People seem to be very interested in this framework and I'd like to see it grow to become as useful of a resource as …
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Hello everyone! This is my first post. For it, I decided to add respawning to the enemy AI. I've seen someone …
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I would like to use this library but it seems like its dependent on pixel movement which I really don't want to use …
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Overlay problem when using multiple dmi files
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How can I make quests/missions give EXP and gold to the players?
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Valoesdte wrote: > i like this a lot but im having a problem adding custom skills. I would add in a skill give it to …
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Every game needs teleporters. They make everything better. Especially in BYOND, teleporters are among the most popular …
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Do you remember the Charged Bolt from Diablo 2, or the Spark effect from the more recent Path of Exile? Shockbolts in …
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Sometimes it's fun to whack a monster and send it flying across the screen. Here's some code to do just that! First, …
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If I just play the demo in the rpg framework and reboot I get this: runtime error: Cannot read null.abilities proc …
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This version has a lot of changes but there aren't any major additions. I added the info bar, which is shown across the …
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Okay, so I was thinking how can I make a dead monster respawn after few seconds.
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An explanation of how frameworks can help BYOND more than you might realize.
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when will there be v11 coming out its being a long time?
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This is so confusing i just cant figure out every arguments for mob.prompt() any one generous enough to give me the …
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in version 10, i would like to see the party feature but in this version clicking a mob does not seen to add a party …
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How does this proc works?. since there are no vars defined. mob proc prompt() if(!client) CRASH("The mob '[src]' has no …
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i just want to know how can i make that multiple keys are being pressed for example shift+up for fly how can i make it …
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is it possible to type numbers using numpad?
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This is a basic script to enable health and mana regeneration. You can configure the % of max that it should restore, …
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i would like it in my game that only rangers can shoot arrows. the problem with the arrow ability is that a ranger can …
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this question is more relatively related to HUD Groups, i just want to know is there anyway which i could possibly set …
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The biggest addition here is banking. There's a "banker" NPC in the sample game. Interacting with them calls your …
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I added the ability to award medals and display an on-screen indication of the medal. You have to handle checking the …
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How can i make medals award offline, which does not need to contact to hub?
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i would like to give an ability to a player that completes some sort of quest. therefore, i would like to add one …
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Hey Forum Account can you help me with housing system which is basically depending on 3 things. 1.Door Mat 2.House …
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How can i disable inventory so it dosnt open using space bar(only key defined which is i).
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I know i am posting 2much and asking too much things but i just want to know my first log in screen works fine but when …
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Quests This version adds the /Quest datum and the on-screen quest tracker. There are procs to manage the quest-related …
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hi Forum_account. i must admit that i am very looking forward to this next update. the game demo i bet will be packed …
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I am using Forum Account's Action RPG Framework as my core codes by the player Saving doesnt allow me to code my own …
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turf land1 icon = 'icons/land1.dmi' lava icon_state = "L1_Lava" Entered(atom/a) ..(a) if(ismob(a)) var/mob/m = a …
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loading Dragon Ball Z World Online.dme loading GameCore\demo\interface.dmf GameCore\demo\mobs.dm:17: warning: …
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Seems kinda odd for an "action" RPG to require you to lock onto targets in order to attack.
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So far i have looked through the framework and by all means, its amazing so far. There however is one slight thing that …
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The biggest change in this version is the addition of saving and loading. Each player can have four characters* that …
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When setting Frames delay why does most people set them to 0.XX?
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Most of the changes in this update were to the sample game. I moved the enemy AI code from the sample game to the …
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In mob.action I have the following: action() if(!client) return if(steering) var/a = 0 if(client.keys[controls.left]) a …
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As Forum Account shown in version 5 where when player moves their info box dis appear. is there a way to make it …
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i like this update. keep up the great programming :) when blue-ooze has Constants.TEAM_PLAYERS and the green-ooze is …
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The big changes in version 4 are chat and conditions. The interface has been changed slightly to add a chat input and …
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it would be great to add Onscreen Battle System like pokemon games on Game Boy or maybe like final fantasy, as most …
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From the number of changes this looks like a big update but it's just a lot of reorganization and small changes. The …
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